这并不困难。
我使用 NDK(因为性能)来处理像素。混合模式的信息非常有用:Photoshop 如何将两张图像混合在一起?
我的最终解决方案是:
#define ChannelBlend_ColorBurn(A, B) ((uint8_t) ((B == 0) ? B : max(0, (255 - ((255 -
#define ChannelBlend_Alpha(A, B, O) ((uint8_t) (O * A + (1 - O) * B))
#define ChannelBlend_AlphaF(A, B, F, O) (ChannelBlend_Alpha(F(A, B), A, O))
typedef struct {
uint8_t red;
uint8_t green;
uint8_t blue;
uint8_t alpha;
} rgba;
// Blend
JNIEXPORT void
JNICALL Java_com_package_Filter_jniBlend(JNIEnv* env, jobject obj, jobject bitmapA,
jobject bitmapB, jobject bitmapOut, jint mode) {
// Properties
AndroidBitmapInfo infoA;
void* pixelsA;
AndroidBitmapInfo infoB;
void* pixelsB;
AndroidBitmapInfo infoOut;
void* pixelsOut;
int ret;
// Get image info
if ((ret = AndroidBitmap_getInfo(env, bitmapA, &infoA)) < 0 ||
(ret = AndroidBitmap_getInfo(env, bitmapB, &infoB)) < 0 ||
(ret = AndroidBitmap_getInfo(env, bitmapOut, &infoOut)) < 0) {
return;
}
// Check image
if (infoA.format != ANDROID_BITMAP_FORMAT_RGBA_8888 ||
infoB.format != ANDROID_BITMAP_FORMAT_RGBA_8888 ||
infoOut.format != ANDROID_BITMAP_FORMAT_RGBA_8888) {
return;
}
// Lock all images
if ((ret = AndroidBitmap_lockPixels(env, bitmapA, &pixelsA)) < 0 ||
(ret = AndroidBitmap_lockPixels(env, bitmapB, &pixelsB)) < 0 ||
(ret = AndroidBitmap_lockPixels(env, bitmapOut, &pixelsOut)) < 0) {
LOGE("Error! %d", ret);
}
int h = infoA.height;
int w = infoA.width;
int wh = w * h;
int n;
rgba* inputA = (rgba*) pixelsA;
rgba* inputB = (rgba*) pixelsB;
rgba* output = (rgba*) pixelsOut;
rgba pA, pB;
int x, y;
for (y = 0; y < h; y++) {
for (x = 0; x < w; x++) {
n = y * w + x;
pA = inputA[n];
pB = inputB[n];
float alpha = (float) pB.alpha / 255.0;
output[n].red = ChannelBlend_AlphaF(pA.red, pB.red, ChannelBlend_ColorBurn, alpha);
output[n].green = ChannelBlend_AlphaF(pA.green, pB.green, ChannelBlend_ColorBurn, alpha);
output[n].blue = ChannelBlend_AlphaF(pA.blue, pB.blue, ChannelBlend_ColorBurn, alpha);
}
}
// Unlocks everything
AndroidBitmap_unlockPixels(env, bitmapA);
AndroidBitmap_unlockPixels(env, bitmapB);
AndroidBitmap_unlockPixels(env, bitmapOut);
}
提高性能的小评论:在我为单个像素制作方程式之后,将值存储在某种缓存中以便下次在没有方程式的情况下更快地访问它会很好。