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I've put together something I call a "ViewManager" from a few OpenGL/Android tutorials. The problem is that I am having a memory leak. I get a GC notification every once in awhile and I don't think I am doing anything.

11-23 01:50:34.435: D/dalvikvm(954): GC_CONCURRENT freed 381K, 6% free 8024K/8519K, paused 18ms+6ms, total 64ms

My code starts by extending GLSurfaceView and implementing a CallBack and Runnable. I then have a gameLoop that gets created and started which handles updating the objects.

As you can see from my code, I don't have any objects in the list yet, so the leak is not occuring in the .draw or the .update methods of an object.

I ran the code with taking out the gameLoop and the memory leak appeared to stop. Does anyone have any hints at why I am receiving a memory leak? On a side note, when I remove the Thread.sleep(30) call on the run method, I get the GC_CONCURRENT notification many times faster!

import java.util.LinkedList;
import java.util.ListIterator;

import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;

import android.content.Context;
import android.opengl.GLSurfaceView;
import android.opengl.GLU;
import android.view.MotionEvent;


public class ViewManager extends GLSurfaceView implements Runnable, GLSurfaceView.Renderer
{
    private Camera camera;
    private ListIterator<GameObject> objIterator;
    private LinkedList<GameObject> objects;
    private Thread gameThread;
    private boolean running;

    public ViewManager(Context context)
    {
        super(context);
        setRenderer(this);

        objects = new LinkedList<GameObject>();

        camera = new Camera();
        camera.setPosZ(-4.0f);

    }

    public void onDrawFrame(GL10 gl)
    {
        gl.glClear(GL10.GL_DEPTH_BUFFER_BIT|GL10.GL_COLOR_BUFFER_BIT);

        //3D Drawing
        objIterator = objects.listIterator();
        gl.glLoadIdentity();
        camera.draw(gl);    
        while(objIterator.hasNext())
        {
            gl.glPushMatrix();
            objIterator.next().draw(gl);
            gl.glPopMatrix();
        }
    }

    @Override
    public boolean onTouchEvent(MotionEvent event)
    {
        if(event.getAction() == MotionEvent.ACTION_DOWN)
        {
            camera.getPreviouslyTouchedPoint().set((int)event.getX(),(int)event.getY());
        }

        if(event.getAction() == MotionEvent.ACTION_MOVE)
        {
            camera.setPosX(camera.getPosX() - (camera.getPreviouslyTouchedPoint().x-event.getX())/100f);
            camera.setPosY(camera.getPosY() - (camera.getPreviouslyTouchedPoint().y-event.getY())/100f);
        }

        camera.getPreviouslyTouchedPoint().set((int)event.getX(),(int)event.getY());

        return true;
    }
    public void onSurfaceChanged(GL10 gl, int width, int height)
    {
        running = false;

        gl.glViewport(0,0,width,height);
        gl.glMatrixMode(GL10.GL_PROJECTION);
        gl.glLoadIdentity();
        GLU.gluPerspective(gl, 45.0f, (float)width/(float)height,0.1f,100.0f);
        gl.glMatrixMode(GL10.GL_MODELVIEW);
        gl.glLoadIdentity();

        running = true;
        gameThread = new Thread(this);
        gameThread.start();
    }

    public void onSurfaceCreated(GL10 gl, EGLConfig arg1)
    {
        gl.glShadeModel(GL10.GL_SMOOTH);
        gl.glClearDepthf(1.0f);
        gl.glEnable(GL10.GL_DEPTH_TEST);
        gl.glDepthFunc(GL10.GL_LEQUAL);
        gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST);
    }

    public void run()
    {
        ListIterator<GameObject> itr = objects.listIterator();

        while(running)
        {
            itr = objects.listIterator();
            while(itr.hasNext())
            {
                itr.next().update(0);
            }
            try
            {
                Thread.sleep(30);
            } catch (InterruptedException e)
            {
                // TODO Auto-generated catch block
                e.printStackTrace();
            }
        }
    }

}
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1 回答 1

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内存泄漏和运行 GC 之间总是存在混淆(尽管它们几乎是相反的情况)。当有对阻止 GC 收集这些对象的对象的引用时,就会发生内存泄漏。GC 收集不再被任何活动线程引用的对象(您的ListIterator对象就是这种情况)。

线程完成后,ListIterator任何活动线程都不再引用您的线程,因此 GC 会收集它。

为了防止GC运行,在线程退出之前(内部run()方法)自己删除引用在方法结束时取消这个对象run(),或者使用你每次重用的类级别Iterator对象(不是每次线程都创建一个新对象运行)。

于 2012-11-25T00:16:52.010 回答