我编写了这个程序,它工作正常,但茎和花的生长速度不同。我怎样才能使两者以相同的速度增长?我已经为此苦苦挣扎了一两天了,我知道这可能看起来很简单,但这对我来说很痛苦:P
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1 回答
1
您无法轻松同步这两个动画的原因是,茎是根据 frameCount 生长的,而花是根据不基于 frameCount 或 frameRate 的比率生长的。我已经修改了你的 Flower 类,很快就说明了问题出在哪里:
在Flower.display()
方法中调用任何内容之前:
scale(-min((float)(frameCount)/250, 1), min((float)(frameCount)/250, 1));
这类似于您缩放茎的方式。
在Flower.grow()
方法中:
factor = maxFactor;
sizes = maxSize;
这很草率但很快。只是强制花以最大尺寸绘制,而上面的修改会缩放它。
这是完整的源代码,带有注释和注释掉的代码:
Stem myStem;
Circle circles[];
Flower flowers = new Flower();
float scaleFactor=0.5;
void setup() {
size(floor(400*scaleFactor), floor(800*scaleFactor));
myStem = new Stem(200, 800);
flowers = new Flower (0, 0);
//moved this to setup, no need to recreate each frame
circles = new Circle[6];
circles[0] = new Circle(0, -40, 50, 50);
circles[1] = new Circle(0, -40, 50, 50);
circles[2] = new Circle(0, -40, 50, 50);
circles[3] = new Circle(0, -40, 50, 50);
circles[4] = new Circle(0, -40, 50, 50);
circles[5] = new Circle(0, 0, 50, 50);
// also smooth only needs to be called once
// unless ther is a noSmooth() somewhere
smooth();
}
void draw() {
float grow = 0;
//translate(myStem.initalloX, myStem.initalloY);
myStem.drawStem();
//set centre point
translate(myStem.initalloX, ((frameCount>250)?myStem.initalloY- 500:myStem.initalloY-(2*frameCount)));
if (frameCount>10) {
flowers.grow();
flowers.display();
}
}
class Stem {
int initalloX=200;
int initalloY=800;
Stem(int tempInitalloX, int tempInitalloY) {
initalloX = tempInitalloX;
initalloY = tempInitalloY;
}
void drawStem() {
background(#0DBADB);
scale(scaleFactor, scaleFactor);
stroke (12, 149, 11);
fill (12, 149, 11);
strokeWeight(10);
line(initalloX, initalloY, initalloX, ((frameCount>250)?initalloY-500:initalloY-(2*frameCount)));
//stem1
if (frameCount>101) {
noStroke();
translate(initalloX, initalloY-200);
scale(min((float)(frameCount-100)/100, 1), min((float)(frameCount-100)/100, 1));
beginShape();
vertex(0, 0);
bezierVertex(-40, -5, -30, -40, -80, -20);
bezierVertex(-47, -16, -52, 8, 0, 0);
endShape(CLOSE);
scale(1/min((float)(frameCount-100)/100, 1), 1/min((float)(frameCount-100)/100, 1));
translate(-initalloX, -(initalloY-200));
noStroke();
}
//stem2
if (frameCount>151) {
// noStroke();
translate(initalloX, initalloY-300);
scale(-min((float)(frameCount-150)/150, 1), min((float)(frameCount-150)/150, 1));
beginShape();
vertex(0, 0);
bezierVertex(-40, -5, -30, -40, -80, -20);
bezierVertex(-47, -16, -52, 8, 0, 0);
endShape(CLOSE);
scale(-1/min((float)(frameCount-150)/150, 1), 1/min((float)(frameCount-150)/150, 1));
translate(-initalloX, -(initalloY-300));
}
}
}
class Circle {
int c1 = 0;
int c2 = -40;
float c3 = 50;
float c4 = 50;
Circle(int tc1, int tc2, float tc3, float tc4) {
c1 = tc1;
c2 = tc2;
c3 = tc3;
c4 = tc4;
}
}
class Flower {
float centerX;
float centerY;
float posX;
float posY;
float maxSize = 51;
float maxFactor = 40;
float sizes = 0;
float factor = 0;
float speed = 0.17;
Flower() {
}
Flower(float _centerX, float _centerY)
{
centerX = _centerX;
centerY = _centerY;
}
void setCenter(float x, float y)
{
centerX = x;
centerY = y;
}
void display()
{
// added line below
scale(-min((float)(frameCount)/250, 1), min((float)(frameCount)/250, 1));
for (int i = -18; i < 360; i+=72)
{
posX = centerX + cos(radians(i)) * factor;
posY = centerY + sin(radians(i)) * factor;
noStroke();
fill(170, 14, 24); // blue
ellipse(posX, posY, sizes, sizes);
}
fill(14, 17, 170);
ellipse(centerX, centerY, sizes , sizes );
}
void grow()
{
// factor = (factor < maxFactor )? factor + speed: maxFactor;
// sizes = (sizes < maxSize )? sizes + speed*1.3 : maxSize;
// modified line below
factor = maxFactor;
sizes = maxSize;
}
}// end of Flower
于 2012-11-23T21:00:48.147 回答