1

Can I save (write to file) UIImage object as bitmap file (.bmp extension) in iPhone’s document directory?

Thanks in advance.

4

4 回答 4

3

我认为 iPhone 不支持 BMP。也许有人写了一个类别来UIImage保存到 BMP,但我不知道。我想您必须从中获取位图数据UIImage并自己编写它们,BMP 是一种非常简单的文件格式。您所要做的就是写出标题,然后是未压缩的数据。标头是一种称为结构的结构BITMAPINFOHEADER,请参阅MSDNUIImageApple 的Technical Q&A1509中描述了获取 an 的位图数据。

于 2009-08-29T07:01:56.767 回答
2

现在我不关心大小。只是想知道我可以将图像数据写为 .bmp 文件。

于 2009-08-29T06:39:21.447 回答
1

意识到这是一篇旧帖子,但万一有人发现它就像我在寻找解决方案一样。我基本上需要 FTP UIImage 作为一个小的 BMP,所以我在 MonoTouch 中破解了这个粗略的类。我借用了zxing.Bitmap.cswikipedia BMP 文章中的示例 1。它似乎工作。做一个像 AsBMP() 之类的扩展可能会更聪明。(我不知道objective-c等价物是什么,但希望这对某人有所帮助。)

using System;
using System.Drawing;
using System.Runtime.InteropServices;
using MonoTouch.Foundation;
using MonoTouch.UIKit;
using MonoTouch.CoreGraphics;
public class BitmapFileRGBA8888
{
    public byte[] Data; // data needs to be BGRA
    public const int PixelDataOffset = 54;

    public BitmapFileRGBA8888(UIImage image)
    {
        CGImage imageRef = image.CGImage;
        int width = imageRef.Width;
        int height = imageRef.Height;
        Initialize((uint)width, (uint)height);
        CGColorSpace colorSpace = CGColorSpace.CreateDeviceRGB();

        IntPtr rawData = Marshal.AllocHGlobal(height*width*4);
        CGContext context = new CGBitmapContext(
            rawData, width, height, 8, 4*width, colorSpace, CGImageAlphaInfo.PremultipliedLast
        );
        context.DrawImage(new RectangleF(0.0f,0.0f,(float)width,(float)height),imageRef); // RGBA

        byte[] pixelData = new byte[height*width*4];
        Marshal.Copy(rawData,pixelData,0,pixelData.Length);
        Marshal.FreeHGlobal(rawData);

        int di = PixelDataOffset;
        int si;
        for (int y = 0; y < height; y++)
        {
            si = (height-y-1) * 4 * width;
            for (int x = 0; x < width; x++)
            {
                CopyFlipPixel(pixelData, si, Data, di);
                di += 4; // destination marchs forward
                si += 4;
            }
        }
    }

    private void CopyFlipPixel(byte[] Src, int Src_offset, byte[] Dst, int Dst_offset)
    {
        int S = Src_offset;
        int D = Dst_offset + 2;
        Dst[D--] = Src[S++]; // R
        Dst[D--] = Src[S++]; // G
        Dst[D--] = Src[S++]; // B
        Dst[Dst_offset+3] = Src[S]; // alpha
    }

    private void Initialize(uint W, uint H)
    {
        uint RawPixelDataSize = W * H * 4;
        uint Size = RawPixelDataSize + 14 + 40;
        Data = new byte[Size];
        Data[0] = 0x42; Data[1] = 0x4D; // BITMAPFILEHEADER "BM"
        SetLong(0x2, Size); // file size
        SetLong(0xA, PixelDataOffset); // offset to pixel data
        SetLong(0xE, 40); // bytes in DIB header (BITMAPINFOHEADER)
        SetLong(0x12, W);
        SetLong(0x16, H);
        SetShort(0x1A, 1); // 1 plane
        SetShort(0x1C, 32); // 32 bits
        SetLong(0x22, RawPixelDataSize);
        SetLong(0x26, 2835); // h/v pixels per meter device resolution
        SetLong(0x2A, 2835);
    }

    private void SetShort(int Offset, UInt16 V)
    {
        var byts = BitConverter.GetBytes(V);
        if (!BitConverter.IsLittleEndian) Array.Reverse(byts);
        Array.Copy(byts,0,Data,Offset,byts.Length);
    }
    private void SetLong(int Offset, UInt32 V)
    {
        var byts = BitConverter.GetBytes(V);
        if (!BitConverter.IsLittleEndian) Array.Reverse(byts);
        Array.Copy(byts,0,Data,Offset,byts.Length);
    }
} // END CLASS

基本上

var Bmp = new BitmapFileRGBA8888(TempImage);
FTP.UploadBin(Bmp.Data, "test.bmp");        // or just write as binary file
于 2012-07-17T12:35:46.707 回答
0

由于 BMP 不是压缩格式,这是个好主意吗?

据推测,图像大小在便携式设备上更为重要。

于 2009-08-29T06:30:26.037 回答