我有一个代码可以让用户绘制一个形状,我为此使用 UIBezierPath。但我需要看看形状是否交叉,例如像这样: http: //upload.wikimedia.org/wikipedia/commons/0/0f/Complex_polygon.svg 那么它不是一个有效的形状。我怎样才能找到这个?
编辑:我还没有解决这个问题。我将路径中行之间的所有点保存在一个数组中。然后我遍历数组并尝试查找是否有任何线相交。但它不起作用,有时它说有一个交叉点,而不是。
我认为问题出在这种方法的某个地方。
-(BOOL)pathIntersects:(double *)x:(double *)y {
int count = pathPoints.count;
CGPoint p1, p2, p3, p4;
for (int a=0; a<count; a++) {
//Line 1
if (a+1<count) {
p1 = [[pathPoints objectAtIndex:a] CGPointValue];
p2 = [[pathPoints objectAtIndex:a+1] CGPointValue];
}else{
return NO;
}
for (int b=0; b<count; b++) {
//Line 2
if (b+1<count) {
p3 = [[pathPoints objectAtIndex:b] CGPointValue];
p4 = [[pathPoints objectAtIndex:b+1] CGPointValue];
}else{
return NO;
}
if (!CGPointEqualToPoint(p1, p3) && !CGPointEqualToPoint(p2, p3) && !CGPointEqualToPoint(p4, p1) && !CGPointEqualToPoint(p4, p2)
&& !CGPointEqualToPoint(p1, p2) && !CGPointEqualToPoint(p3, p4)) {
if (LineIntersect(p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, x, y)) {
return YES;
}
}
}
}
return NO;
}
这是我发现的用于查看两条线是否相交的代码,它在 C 中,但我应该工作。
int LineIntersect(
double x1, double y1,
double x2, double y2,
double x3, double y3,
double x4, double y4,
double *x, double *y)
{
double mua,mub;
double denom,numera,numerb;
denom = (y4-y3) * (x2-x1) - (x4-x3) * (y2-y1);
numera = (x4-x3) * (y1-y3) - (y4-y3) * (x1-x3);
numerb = (x2-x1) * (y1-y3) - (y2-y1) * (x1-x3);
/* Are the line coincident? */
if (ABS(numera) < 0.00001 && ABS(numerb) < 0.00001 && ABS(denom) < 0.00001) {
*x = (x1 + x2) / 2;
*y = (y1 + y2) / 2;
return(TRUE);
}
/* Are the line parallel */
if (ABS(denom) < 0.00001) {
*x = 0;
*y = 0;
return(FALSE);
}
/* Is the intersection along the the segments */
mua = numera / denom;
mub = numerb / denom;
if (mua < 0 || mua > 1 || mub < 0 || mub > 1) {
*x = 0;
*y = 0;
return(FALSE);
}
*x = x1 + mua * (x2 - x1);
*y = y1 + mua * (y2 - y1);
return(TRUE);
}