I'm Having an issue with loading an image with devIL for openGL
in an earlier part of my project i call
ilInit();
in a function right after i call my load just like this
//generate a texture
ilGenImages( 1, &uiTextureHandle );
//bind our image
ilBindImage( uiTextureHandle );
//load
//ilLoad( IL_PNG, (const ILstring)"fake.png" );
ilLoad( IL_PNG, "fake.png" );
for the sake of error tracking i did place "ilGetError()" after every call which returned 0 for all of these except for ilLoad which returns 1285
after some searching i figured out that this is a lack of memory error.
so ilLoad always returns 0 and not loaded.
anyone know what im doing incorrect as for my loading or if i forgot to do something because i feel i might have forgotten something and thats the reason why 1285 appears.