我目前拥有的是两个可以通过导航键播放的对象,另一个可以通过 wasd 播放。重点是拿到第3个物体并得分,抓到后随机出一个新的pos,这行得通。
现在......我希望 npc2 不再被人类控制,并创建一个方法让它自己向得分对象移动。我怎么可能做到这一点?我是 C# 的新手 :)
下面的 FORM.cs
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace SPEL
{
public partial class Form1 : Form
{
npc npc1 = new npc();
npc npc2 = new npc();
sten ste1 = new sten();
int poang1 = 0;
int poang2 = 0;
private _keyControl cc = new _keyControl();
public Form1()
{
SetStyle(ControlStyles.UserPaint, true);
SetStyle(ControlStyles.AllPaintingInWmPaint, true);
SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
InitializeComponent();
// Hantera tangentbordet
#region captute evenents
this.KeyDown += new System.Windows.Forms.KeyEventHandler(cc.addKey);
this.KeyUp += new System.Windows.Forms.KeyEventHandler(cc.delKey);
#endregion
}
private void Form1_Load(object sender, EventArgs e)
{
}
private void Form1_Paint(object sender, PaintEventArgs e)
{
npc1.Rita(e.Graphics);
npc2.Rita(e.Graphics);
ste1.Draw(e.Graphics);
}
private void Form1_KeyDown(object sender, KeyEventArgs e)
{
//MessageBox.Show(e.KeyData.ToString());
}
private void timer1_Tick(object sender, EventArgs e)
{
//spelare 1
this.Text = cc.keyStr;
if (cc.getKey("Right"))
{
npc1.Flytta("Right");
this.Invalidate();
}
if (cc.getKey("Left"))
{
npc1.Flytta("Left");
this.Invalidate();
}
if (cc.getKey("Up"))
{
npc1.Flytta("Up");
this.Invalidate();
}
if (cc.getKey("Down"))
{
npc1.Flytta("Down");
this.Invalidate();
}
//Spelare 2
if (cc.getKey("D"))
{
npc2.Flytta("Right");
this.Invalidate();
}
if (cc.getKey("A"))
{
npc2.Flytta("Left");
this.Invalidate();
}
if (cc.getKey("W"))
{
npc2.Flytta("Up");
this.Invalidate();
}
if (cc.getKey("S"))
{
npc2.Flytta("Down");
this.Invalidate();
}
if (npc1.checkkoll().IntersectsWith(ste1.checkkoll()))
{
poang1++;
ste1.randomxy(this.Width -30, this.Height -30);
}
if (npc2.checkkoll().IntersectsWith(ste1.checkkoll()))
{
poang2++;
ste1.randomxy(this.Width -30, this.Height -30);
}
}
private void timer2_Tick(object sender, EventArgs e)
{
if (this.BackColor == Color.Red)
this.BackColor = Color.Blue;
else
this.BackColor = Color.Red;
}
private void flytta_Tick(object sender, EventArgs e)
{
}
}
}
}
这是我的运动课
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
namespace SPEL
{
class npc
{
private Bitmap strid;
private Point pt;
public npc()
{
strid = new Bitmap("hej.gif");
pt.X = 20;
pt.Y = 20;
}
public void Rita(Graphics f)
{
Rectangle re = new Rectangle(pt.X, pt.Y, strid.Width, strid.Height);
f.DrawImage(strid, re);
}
public Rectangle checkkoll()
{
Rectangle re = new Rectangle(pt.X, pt.Y, strid.Width, strid.Height);
return re;
}
public void Flytta(string dir)
{
if (dir == "Left")
{
pt.X = pt.X - 2;
}
if (dir == "Right")
{
pt.X = pt.X + 2;
}
if (dir == "Up")
{
pt.Y = pt.Y - 2;
}
if (dir == "Down")
{
pt.Y = pt.Y + 2;
}
}
}
}
我确实知道要求很多,但如果您能帮助我,我将不胜感激!