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我正在尝试将图像绘制到 html5 画布上,但不太记得它是如何完成的。

我有以下html文档:

<html>
<head>
<title>Understanding Business</title>

<section hidden>
<img id = "startButton" src = "startButton.png" alt = "Start Button" height = "40" width = "50" href = "javascript:drawFirstGameElements();">
</section>
</head>

<body onLoad = "drawStartButton()">
<h1>Understanding Business</h1>
<canvas id ="gameCanvas" width = "1000" height= "500" style = "border:1px solid #000000;">Your browser does not support the HTML5 canvas.</canvas>

<script type = "text/javascript">
window.onload = function(){ 
var gameCanvas = document.getElementById("gameCanvas");
var context = gameCanvas.getContext("2d");
//gameCanvas.addEventListener('onclick', clickReporter, false);
gameCanvas.addEventListener('mouseMove', function(event){
    var mousePosition = getMouseCoords(gameCanvas, event);

});
/* Add some global variables */
var image = new Image();
var imageSource;
var imageX;
var imageY;


function drawStartButton(){
/*image.onload = function(){
    context.drawImage(image, 500, 250);
};
image.src = "startButton.png"; */
var startButtonImg = document.getElementById("startButton");
context.drawImage(startButtonImg, 500, 250);
}

function drawFirstGameElements(){
drawDescriptionBox1;
}
function drawDescriptionBox1(){
context.moveTo(100, 400);
context.lineTo(150, 400);
context.lineTo(150, 450);
context.lineTo(100, 450);
context.lineTo(100, 400);
context.moveTo(110, 425);
context.strokeText("Asset");
}

//Function to get mouse coordinates on canvas
function getMouseCoords(gameCanvas, event){
var rect = gameCanvas.getBoundingClientRect(), root = document.documentElement;

//return mouse position
var mouseX = event.clientX - rect.top - root.scrollTop;
var mouseY = event.clientY - rect.left - root.scrollLeft;
return{
    x: mouseX,
    y: mouseY
};
}
}

由于某种原因,当我在浏览器中查看页面时,虽然显示了画布,但画布上没有显示“开始按钮图像”。自从我上次使用 HTML5 画布以来已经有一段时间了,我无法弄清楚我做错了什么......有人能指出我正确的方向吗?

干杯,

编辑

代码更新以反映建议的更改,但我仍然遇到同样的问题。还有其他建议吗?

4

1 回答 1

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代码中的错字:

var gameCanvas = document.getElementById("gameCanvas");
var context = gameCanvas.getContext("2d");
//gameCanvas.addEventListener('onclick', clickReporter, false);
gameCanvas.addEventListener('mouseMove', function(event){
    var mousePosition = getMouseCoords(gameCanvas, event);

}); // HERE ADD );

/* Add some global variables */
var image = new Image();
var imageSource;
var imageX;
var imageY;
 //HERE DELETE THE }

jsfiddle:http: //jsfiddle.net/RqbPn/

于 2012-11-12T13:06:13.513 回答