我正在使用 opengl/c++ 来绘制 mandelbrot 集并尝试放大。我可以第一次缩放并缩放到我想要的位置(通过单击),但是当我下次尝试缩放时,它不会缩放我想要缩放的位置,而是移动并缩放到离我想要的位置有点远的地方飞涨。我用
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glut.h>
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
double dividecubesby = 700;
double left = -2.0;
double right = 2.0;
double bottom = -2.0;
double top = 2.0;
int maxiteration = 128;
int zoomlevel = 3;
double baseSize = 4.0;
double Size = 0.0;
double xco=0.0;
double yco=0.0;
void SetXYpos(int px,int py)
{
xco = left+(right-left)*px/dividecubesby;
yco = top-(top-bottom)*py/dividecubesby;
}
void keyPressed(unsigned char key, int x, int y)
{
int xx= x;
int yy= y;
setXYpos(xx,yy);
Size = 0.5*(pow(2.0, (-zoomlevel)));
switch(key){
case 'z':
left = xco - Size;
right = xco + Size;
bottom = yco - Size;
top = yco + Size;
dividecubesby = dividecubesby+100;
maxiteration = maxiteration+100;
zoomlevel=zoomlevel+1;
glutPostRedisplay();
break;
}
}
int mandtest(double Cr, double Ci)
{
double Zr = 0.0;
double Zi = 0.0;
int times = 0;
double temp;
Zr = Zr+Cr;
Zi = Zi+Ci;
while ((((Zr*Zr)+(Zi*Zi))<=4) && (times < maxiteration)){
temp = (Zr*Zr)-(Zi*Zi);
Zi = 2*Zr*Zi;
Zr = temp+Cr;
Zi = Zi+Ci;
times = times+1;
}
return times;
}
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0f,1.0f,1.0f);
double deltax = ((right - left)/(dividecubesby-1));
double deltay = ((top- bottom)/(dividecubesby-1));
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(left,right,bottom,top);
glBegin(GL_POINTS);
for(double x= left;x<=right;x += deltax ){
for(double y= bottom; y<=top;y += deltay ){
if((mandtest(x,y))==maxiteration){
glColor3f(1.0f,1.0f,1.0f);
glVertex2f(x,y);
}
else {
glColor3f((float)mandtest(x,y)/10,0.0f,(float)mandtest(x,y)/30);
glVertex2f(x,y);
}
}
}
glEnd();
glFlush();
}
根据笛卡尔坐标 [-2,2] 计算鼠标点击的位置
px 和 py 是像素坐标