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我正在创建一个穴居人扔石头的游戏,当你点击时,会产生一块石头。前五个左右工作正常,然后等到岩石离开屏幕,然后它们可以再次产卵。我希望它们在我单击时生成。

提前致谢

代码:

 package com.russell.raphael.birds;

import java.awt.Toolkit;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;

import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JOptionPane;
import javax.swing.JPanel;

@SuppressWarnings("serial")

public class Start extends JFrame {

    ImageIcon landImage, manImage, skyImage, RockPileImage, RockImage;
    JLabel skylbl, manlbl, landlbl, rockPilelbl;
    Bird[] birds = new Bird[10];
    Rock[] rocks = new Rock[10000];

    public static MouseListener throwrock;

    public static void main(String[] args){

        new Start();

    }

    public Start() {

        setVisible(true);

        initComp();
        setSize(1000, 1100);
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        setLocationRelativeTo(null);
        setTitle("Not the Birds!!!");
        setIconImage(Toolkit.getDefaultToolkit().getImage(Start.class.getResource("/com/russell/raphael/images/Icon.png")));

    }

    private void initComp() {

        throwrock = new MouseAdapter() {
            @Override
            public void mouseClicked(MouseEvent e) {
                int eventX = 0, eventY = 0, sourceX = 420, sourceY = 840;
                int rise = 0, run = 0;

                try {
                    JLabel source = (JLabel) e.getSource();

                    eventX = (source.getLocation().x) + (e.getX());
                    eventY = (source.getLocation().y) + (e.getY());
                    rise = Math.abs(eventY - sourceY);
                    run = eventX - sourceX;


                    nextRock().start(rise, run);

                } catch (Exception ex) {

                    ex.printStackTrace();
                }

            }

        };

        setResizable(false);

        for(int counter =0; counter < rocks.length; counter++){

            rocks[counter] = new Rock();
            getContentPane().add(rocks[counter]);

        }

        landImage = new ImageIcon(
                Start.class.getResource("/com/russell/raphael/images/land.png"));
        manImage = new ImageIcon(
                Start.class.getResource("/com/russell/raphael/images/man.png"));
        skyImage = new ImageIcon(
                Start.class.getResource("/com/russell/raphael/images/sky.jpg"));
        RockPileImage = new ImageIcon(
                Start.class
                        .getResource("/com/russell/raphael/images/rockpile.png"));

        getContentPane().setLayout(null);

        skylbl = new JLabel(skyImage);
        skylbl.addMouseListener(throwrock);
        skylbl.setLocation(0, 0);
        skylbl.setSize(1010, 983);
        skylbl.setVisible(true);

        manlbl = new JLabel(manImage);
        manlbl.setSize(200, 300);
        manlbl.addMouseListener(throwrock);
        manlbl.setLocation(400, 700);

        landlbl = new JLabel(landImage);
        landlbl.setBounds(0, 725, 1000, 400);
        manlbl.addMouseListener(throwrock);

        rockPilelbl = new JLabel();
        rockPilelbl.setIcon(RockPileImage);
        rockPilelbl.setBounds(236, 782, 220, 174);
        getContentPane().add(rockPilelbl);
        manlbl.addMouseListener(throwrock);

        getContentPane().add(manlbl);
        getContentPane().add(landlbl);
        getContentPane().add(skylbl);

    }

    public Rock nextRock(){

        for(int counter = 0; counter < rocks.length; counter++){

            if(!rocks[counter].hasBeenUsed){

                return rocks[counter];

            }

        }
        return null;
    }
}

下一节课:

package com.russell.raphael.birds;

import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

    import javax.swing.ImageIcon;
    import javax.swing.JLabel;
    import javax.swing.JOptionPane;
    import javax.swing.Timer;

    @SuppressWarnings("serial")
    public class Rock extends JLabel {

        Timer timer;

        Thread thread;

        boolean hasBeenUsed = false;

        public Rock() {

            super();

            setBounds(415, 840, 37, 35);
            setIcon(new ImageIcon(
                    Rock.class.getResource("/com/russell/raphael/images/Rock.png")));

            setVisible(true);
        }

        public void start(final int rise, final int run) {

            hasBeenUsed = true;

            thread = new Thread() {

                public void run() {

                    timer = new Timer(30, new ActionListener() {
                        @Override
                        public void actionPerformed(ActionEvent ae) {

                            setBounds(getBounds().x + run / 20, getBounds().y
                                    + -rise / 20, getBounds().width,
                                    getBounds().height);

                            if (getBounds().x < 0 || getBounds().y < 0
                                    || getBounds().y > 1000) {

                                timer.stop();

                                hasBeenUsed = false;

                                setBounds(415, 840, 37, 35);

                                thread.stop();

                            }

                        }

                    });
                    timer.start();
                }
            };

            thread.start();

        }
    }
</code>
4

1 回答 1

1

我对清空岩石池然后等待它们消失没有任何问题,但我还有很多其他问题......

让我们从...

nextRock().start(rise, run);

这可能会返回一个null对象,这将导致NullPointerException

正如我之前所说,你不需要混合ThreadTimer,这是我对摇滚的简单看法。

public class Rock extends JLabel {

    Timer timer;
    private volatile boolean hasBeenUsed = false;

    public Rock() {
        super();
        setIcon(new ImageIcon(Rock.class.getResource("/Rock.png")));
        setBounds(415, 840, getPreferredSize().width, getPreferredSize().height);
        setVisible(false);
    }

    public void start(final int rise, final int run) {
        hasBeenUsed = true;
        setVisible(true);
        timer = new Timer(30, new ActionListener() {
            @Override
            public void actionPerformed(ActionEvent ae) {
                setBounds(getBounds().x + run / 20, getBounds().y
                                + -rise / 20, getBounds().width,
                                getBounds().height);

                if (getBounds().x < 0 || getBounds().y < 0
                                || getBounds().y > 1000) {
                    timer.stop();
                    hasBeenUsed = false;
                    setBounds(415, 840, getPreferredSize().width, getPreferredSize().height);
                }
            }
        });
        timer.start();
    }
}

您的岩石池包含 10,000 块岩石!我不认为你可以足够快地点击来耗尽这堆东西。

尝试将其减少到 2 或 3 以进行测试...

边注

这是一个非常昂贵的电话...

public Rock nextRock() {
    for (int counter = 0; counter < rocks.length; counter++) {
        if (!rocks[counter].hasBeenUsed) {
            return rocks[counter];
        }
    }
    return null;
}

如果您在空中有 9、999 块岩石,则需要相当长的时间才能到达最后一个,因为您必须遍历所有当前不可用的岩石。

java.util.List将所有岩石添加到一个(我们称之为rockPile)可能更容易。扔石头时,您可以检查此列表以查看是否有任何可用的石头,如果没有,则返回,否则,从列表中删除第一块石头并放入“飞行中”列表中。这将使检查岩石堆的速度更快(使用类似的东西List#isEmpty并且List#get(0)速度更快)。

当一块岩石再次“可用”时,您会将其从“飞行中”列表中删除并放回rockPile列表中。

这也意味着您可能会找到一个Timer负责遍历inFlight列表并更新位置的人......

使用列表更新

基本上,您需要某种“经理”来维护所有必需的信息并且可以在相关方之间共享......

public class RockManager {

    private List<Rock> rockPile;
    private List<Rock> inFlight;
    public static final int MAX_ROCKS = 2;

    public RockManager() {
        rockPile = new ArrayList<Rock>(MAX_ROCKS);
        inFlight = new ArrayList<Rock>(MAX_ROCKS);
        for (int index = 0; index < MAX_ROCKS; index++) {
            rockPile.add(new Rock(this));
        }
    }

    public Rock[] getRocksOnPile() {
        return rockPile.toArray(new Rock[rockPile.size()]);
    }

    public Rock[] getRocksInFlight() {
        return inFlight.toArray(new Rock[inFlight.size()]);
    }

    public Rock pickRockOfPile() {
        Rock rock = null;
        if (!rockPile.isEmpty()) {
            rock = rockPile.remove(0);
            inFlight.add(rock);
        }
        return rock;
    }

    public void putRockBackOnPile(Rock rock) {
        if (inFlight.contains(rock)) {
            inFlight.remove(rock);
            rockPile.add(rock);
        }
    }
}

注意:从技术上讲,您可能不需要“ inFlight,但我将其用作陷阱以确保不会将岩石添加到不在飞行中的堆中;)。您也可以使用 a SetrockPile因为这将确保列表中仅包含唯一引用...

RockManager接下来,我在类中添加了一个实例字段Start

initComp您的课程方法中Start,您需要更改构建岩石的方式...

所以,而不是

for(int counter =0; counter < rocks.length; counter++){
    rocks[counter] = new Rock();
    getContentPane().add(rocks[counter]);
}

你现在应该...

rockManager = new RockManager();
for (Rock rock : rockManager.getRocksOnPile()) {
    getContentPane().add(rock);
}

你的nextRock方法会变成...

public Rock nextRock() {
    return rockManager.pickRockOfPile();
}

最后,您的Rock类将需要对 的引用RockManager,基本上,我通过构造函数传入引用...

private RockManager manager;

public Rock(RockManager manager) {
    super();
    this.manager = manager;

然后,当岩石离开比赛场地时,您可以通过RockManager...

manager.putRockBackOnPile(Rock.this);
于 2012-11-04T03:24:19.897 回答