对于每个点,使用此矩阵对其进行旋转:
这就是你正在做的,没关系。
并通过使用翻译它
这就是你正在做的事情,这也没关系。
那是其他人提到的带有固定代码的代码:
#include <Windows.h>
#include <math.h>
#define ID_TIMER 1
LRESULT CALLBACK WndProc(HWND , UINT , WPARAM , LPARAM );
void WINAPI Rotate(POINT arr[5]);
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int cmdShow)
{
TCHAR szAppName[] = TEXT("HelloWin32");
HWND hWnd;
MSG msg;
WNDCLASS wndClass;
wndClass.style = CS_HREDRAW | CS_VREDRAW;
wndClass.lpfnWndProc = WndProc;
wndClass.cbClsExtra = wndClass.cbWndExtra = 0;
wndClass.hInstance = hInstance;
wndClass.hIcon = LoadIcon(0, IDI_APPLICATION);
wndClass.hCursor = LoadCursor(0, IDC_ARROW);
wndClass.hbrBackground = (HBRUSH) GetStockObject(1);
wndClass.lpszMenuName = 0;
wndClass.lpszClassName = szAppName;
if (!RegisterClass(&wndClass))
{
MessageBox(0, TEXT("Failed to register window class"), TEXT("Error"), MB_OK | MB_DEFBUTTON1 | MB_ICONERROR);
return 1;
}
hWnd = CreateWindow(szAppName, TEXT("Hello World Win32!!"), WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
NULL, NULL, hInstance, NULL);
if (!hWnd)
{
MessageBox(NULL, TEXT("Failed to create the window"), TEXT("Win32 Error"), MB_ICONERROR);
return 1;
}
SetTimer(hWnd, ID_TIMER, 400, NULL);
ShowWindow(hWnd, cmdShow);
UpdateWindow(hWnd);
while (GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM w, LPARAM l)
{
static HDC hdc;
static PAINTSTRUCT ps;
static POINT arr[5];
static int i;
static RECT rect;
switch (message)
{
case WM_CREATE:
GetClientRect(hWnd, &rect);
arr[0].x = 200;
arr[0].y = 100;
arr[1].x = 200;
arr[1].y = 200;
arr[2].x = 100;
arr[2].y = 200;
arr[3].x = 100;
arr[3].y = 100;
arr[4].x = arr[0].x;
arr[4].y = arr[0].y;
return 0;
case WM_TIMER:
Rotate(arr);
InvalidateRect(hWnd, &rect, TRUE);
return 0;
case WM_DESTROY:
KillTimer(hWnd, ID_TIMER);
PostQuitMessage(0);
return 0;
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);
MoveToEx(hdc, arr[0].x, arr[0].y, NULL);
for (i = 1; i < 5; ++i) LineTo(hdc, arr[i].x, arr[i].y);
EndPaint(hWnd, &ps);
return 0;
case WM_SIZE:
GetClientRect(hWnd, &rect);
return 0;
default:
return DefWindowProc(hWnd, message, w, l);
}
}
void WINAPI Rotate(POINT arr[5])
{
static const POINT origin = { 150, 150 };
static int i;
static const double angle = 0.3;
static const int direction = 1; // 1 or -1
for (i = 0; i < 5; ++i)
{
POINT temp;
arr[i].x -= origin.x;
arr[i].y -= origin.y;
temp.x = arr[i].x;
temp.y = arr[i].y;
arr[i].x = ceil(arr[i].x * cos(angle)) - ceil(direction * arr[i].y * sin(angle));
arr[i].y = ceil(direction * temp.x * sin(angle)) + ceil(temp.y * cos(angle));
arr[i].x += origin.x;
arr[i].y += origin.y;
}
}
我所做的更改:
for (i = 0; i < 5; ++i)
{
POINT temp;
arr[i].x -= origin.x;
arr[i].y -= origin.y;
temp.x = arr[i].x;
temp.y = arr[i].y;
arr[i].x = ceil(arr[i].x * cos(angle)) - ceil(direction * arr[i].y * sin(angle));
arr[i].y = ceil(direction * temp.x * sin(angle)) + ceil(temp.y * cos(angle));
arr[i].x += origin.x;
arr[i].y += origin.y;
}
同时声明这样的要点:
arr[0].x = 200;
arr[0].y = 100;
arr[1].x = 200;
arr[1].y = 200;
arr[2].x = 100;
arr[2].y = 200;
arr[3].x = 100;
arr[3].y = 100;
arr[4].x = arr[0].x;
arr[4].y = arr[0].y;
那是visual studio中的一个win32项目
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对于寻找以下内容的人来说,这可能是一个不错的解决方案:
如何在win32应用程序中使用旋转矩形WINAPI