我在做放大镜效果?
我有一个工作版本。然而,平板电脑的性能还不够好。
到目前为止我做了什么:
我在 mouseDown 上有一个 ENTERFRAME 事件
所以当鼠标单击时它开始捕获屏幕,并跟随mouseX和mouseY
它可以工作,但唯一的问题是它一直在绘制整个舞台,而不是在 mouseX 和 mosueY 周围(300px * 300px)。有没有办法根据你的mouseX和mouseY制作绘图区域。我想这也会对性能有所帮助。:)
e.target.removeEventListener(Event.ENTER_FRAME, startCapture);
function startCapture(e:Event):void{
var glassWidth:uint=80;
var glassHeight:int=80;
var curBd:BitmapData;
var curBmp:Bitmap;
var posX:int = _parentStage.mouseX - 40;
var posY:int = _parentStage.mouseY - 40;
//-------------------------------------------------------------
//var subArea:Rectangle = new Rectangle(0,0,500,500);
//var newBmp:Bitmap = new BitmapData(500,500);
//var cutoutBmp:Bitmap = new Bitmap( newBmp, PixelSnapping.ALWAYS, true );
//cutoutBmp.bitmapData.draw( jpgSource, new Matrix(1, 0, 0, 1, -357, -341) , null, null, subArea, true );
//-------------------------------------------------------------
bd = new BitmapData(1024, 768, true, 0);
var subArea:Rectangle = new Rectangle(_parentStage.mouseX, _parentStage.mouseY, 500, 500);
// bd = new BitmapData(500, 500);
bd.draw(_parentStage.mc_mainContainer);
// bd.draw(_parentStage.mc_mainContainer);
curBmp=new Bitmap(new BitmapData(glassWidth,glassHeight), PixelSnapping.ALWAYS);
curBmp.bitmapData.copyPixels(bd,new Rectangle(posX,posY,_parentStage.mouseX,_parentStage.mouseY),new Point(0,0));
curBd=curBmp.bitmapData;
var ma:Matrix = new Matrix(1, 0, 0, 1, -40, -40);
glass.name = 'glass';
glass.alpha = 1;
glass.graphics.clear();
glass.graphics.beginBitmapFill(curBd, ma);
glass.graphics.drawCircle(0, 0, 35);
//glass.graphics.drawCircle(0, 0, 35);
glass.graphics.endFill();
//var imageCircle:Bitmap = new _magGlass();
//trace(_magGlass);
//glass.addChild(_magGlass);
if(!_parentStage.contains(glass))_parentStage.addChildAt(glass, _parentStage.numChildren - 2);
glass.x = _parentStage.mouseX;
glass.y = _parentStage.mouseY - 75;
}