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我在 TransformGroup 中有一个场景,允许鼠标缩放/旋转/平移。

我需要将相机位置设置得足够远,以便可以看到整个场景,我使用以下代码执行此操作:

    // Position the position from which the user is viewing the scene
    ViewingPlatform viewPlatform = universe.getViewingPlatform();
    TransformGroup viewTransform = viewPlatform.getViewPlatformTransform();
    Transform3D t3d = new Transform3D();
    viewTransform.getTransform(t3d);
    t3d.lookAt(new Point3d(0,0,50), new Point3d(0,0,0), new Vector3d(0,1,0));
    t3d.invert();
    viewTransform.setTransform(t3d);

执行上述代码的工作原理是我可以用鼠标操纵场景。但是,如果我换掉这一行:

t3d.lookAt(new Point3d(0,0,50), new Point3d(0,0,0), new Vector3d(0,1,0));

和:

// Change value from 50 to 90 to push the camera back further
t3d.lookAt(new Point3d(0,0,90), new Point3d(0,0,0), new Vector3d(0,1,0));

我失去了用鼠标操作屏幕的能力。

如何在将相机进一步向后推的同时保持鼠标变形的能力,以便我可以查看整个屏幕?

非常感谢提前!

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1 回答 1

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    GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration();
    Canvas3D canvas3d = new Canvas3D(config);

    // Manually create the viewing platform so that we can customize it
    ViewingPlatform viewingPlatform = new ViewingPlatform();

    // **** This is the part I was missing: Activation radius
    viewingPlatform.getViewPlatform().setActivationRadius(300f);

    // Set the view position back far enough so that we can see things
    TransformGroup viewTransform = viewingPlatform.getViewPlatformTransform();
    Transform3D t3d = new Transform3D();
    // Note: Now the large value works
    t3d.lookAt(new Point3d(0,0,150), new Point3d(0,0,0), new Vector3d(0,1,0));
    t3d.invert();
    viewTransform.setTransform(t3d);

    // Set back clip distance so things don't disappear 
    Viewer viewer = new Viewer(canvas3d);
    View view = viewer.getView();
    view.setBackClipDistance(300);

    SimpleUniverse universe = new SimpleUniverse(viewingPlatform, viewer);
于 2009-08-19T16:31:18.117 回答