这就是我在我的应用程序中设置录音的方式:
xn::NodeInfoList recordersList;
rc = context.EnumerateProductionTrees(XN_NODE_TYPE_RECORDER, NULL, recordersList);
CHECK_RC(rc, "enumerate recorders");
xn::NodeInfo chosen = *recordersList.Begin();
recorder = new xn::Recorder();
rc = recorder->Create(context, "oni");
CHECK_RC(rc, "create recorder");
rc = context.CreateProductionTree(chosen, *recorder);
CHECK_RC(rc, "create production tree");
rc = recorder->SetDestination(XN_RECORD_MEDIUM_FILE, "KinectLog.oni");
CHECK_RC(rc, "set destination for recording");
rc = recorder->AddNodeToRecording(depthGenerator, XN_CODEC_16Z_EMB_TABLES);
CHECK_RC(rc, "add node to recording");
然后我每秒调用rc = context.WaitAnyUpdateAll();
大约 30 次;一切正常,我可以在我的屏幕上看到 Kinect 输入等。
一切似乎都很好,但是当我尝试打开KinectLog.oni
sample 中的结果时NiViewer
,我得到:
jan@mbp ~/OpenNI/Samples/Bin/x64-Release $ ./NiViewer ~/devel/k/KinectLog.oni
Open failed: The file is corrupted!
Press any key to continue . . .
可能是什么问题呢?