我对线程很陌生,想要一些见解。我正在尝试获取每个线程已完成计算的百分比。每个线程都会将其百分比报告给同一数组的不同元素。我在此pthread_join
之后立即使用它,pthread_create
并使用一个单独的线程来读取数组的所有值并打印百分比,但是当我让所有线程相互运行而不等待前一个线程完成时,我会得到一些奇怪的行为。这就是我访问共享(全局)数组的方式。
//global
int *currentProgress;
//main
currentProgress = malloc(sizeof(int)*threads);
for(i=0; i<threads; i++)
currentProgress[i] = 0;
//child threads
currentProgress[myId] = (int)percent; //myId is unique
//progress thread
for(i=0; i<threads; i++)
progressTotal += currentProgress[i];
progressTotal /= threads;
printf("Percent: %d", progressTotal);
这本质上是我认为没有正确用于多线程的代码。当我打印出共享数组的状态时,我注意到一旦另一个线程开始访问该数组(虽然是不同的元素),前一个元素会立即变为某个随机数......-2147483648
当后一个元素完成前一个元素时像往常一样继续。我应该为此使用信号量吗?我认为我可以同时访问数组的不同元素,并且我认为阅读它们不是问题。
这是整个代码:
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#include <stdint.h>
#include <pthread.h>
#include <string.h>
#define STDIN 0
int counter = 0;
uint64_t *factors;
void *getFactors(void *arg);
void *deleteThreads(void *arg);
void *displayProgressThread(void *arg);
int *currentProgress;
struct data
{
uint64_t num;
uint64_t incrS;
uint64_t incrF;
int threads;
int member;
} *args;
int main(int argc, char *argv[])
{
if(argc < 3) {printf("not enough arguments"); exit(1);}
int i;
int threads = atoi(argv[2]);
pthread_t thread_id[threads];
pthread_t dThread;
currentProgress = malloc(sizeof(int)*threads);
for(i=0; i<threads; i++)
currentProgress[i] = 0;
args = (struct data*)malloc(sizeof(struct data));
args->num = atoll(argv[1]);
args->threads = threads;
uint64_t increment = (uint64_t)sqrt((uint64_t)args->num)/threads;
factors = (uint64_t*)malloc(sizeof(uint64_t)*increment*threads);
pthread_create(&dThread, NULL, displayProgressThread, (void*)args);
//for the id of each thread
args->member = 0;
for(i=0; i<threads; i++)
{
args->incrS = (i)*increment +1;
args->incrF = (i+1)*increment +1;
pthread_create(&thread_id[i], NULL, getFactors, (void*)args);
usleep(5);
}
for(i=0; i<threads; i++)
{
pthread_join(thread_id[i], NULL);
}
sleep(1);
printf("done\n");
for (i=0; i<counter; i++)
printf("\n%llu : %llu", factors[++i], factors[i]);
return 0;
}
void *getFactors(void *arg)
{
uint64_t count;
int myId;
int tempCounter = 0, i;
struct data *temp = (struct data *) arg;
uint64_t number = temp->num;
float total = temp->incrF - temp->incrS, percent;
myId = temp->member++;
pthread_setcancelstate(PTHREAD_CANCEL_ENABLE, NULL);
pthread_setcanceltype(PTHREAD_CANCEL_ASYNCHRONOUS, NULL);
for(count=temp->incrS; count<=temp->incrF; count++)
{
percent = (float)(count-temp->incrS)/total*100;
currentProgress[myId] = (int)percent;
if (number%count == 0)
{
factors[counter++] = count;
factors[counter++] = number/count;
}
usleep(1);
}
usleep(1);
pthread_exit(NULL);
}
void *displayProgressThread(void *arg)
{
struct data *temp = (struct data *) arg;
int toDelete = 0;
while(1)
{
int i;
int progressTotal = 0;
char *percent = malloc(sizeof(char)*20);
for(i=0; i<toDelete; i++)
printf("\b \b");
for(i=0; i<temp->threads; i++){
progressTotal += currentProgress[i];
}
progressTotal /= temp->threads;
printf("|");
for(i=0; i<50; i++)
if(i<progressTotal/2)
printf("#");
else
printf("_");
printf("| ");
sprintf(percent, "Percent: %d", progressTotal);
printf("%s", percent);
toDelete = 53 + strlen(percent);
usleep(1000);
fflush(stdout);
if(progressTotal >= 100)
pthread_exit(NULL);
}
}