你说“就像动画一样”。为什么不做一个真正的动画,比如 Core Graphics CABasicAnimation
?您真的需要将其显示为一系列线条,还是适当的动画可以?
如果您想为线条的实际绘制设置动画,您可以执行以下操作:
#import <QuartzCore/QuartzCore.h>
- (void)drawBezierAnimate:(BOOL)animate
{
UIBezierPath *bezierPath = [self bezierPath];
CAShapeLayer *bezier = [[CAShapeLayer alloc] init];
bezier.path = bezierPath.CGPath;
bezier.strokeColor = [UIColor blueColor].CGColor;
bezier.fillColor = [UIColor clearColor].CGColor;
bezier.lineWidth = 5.0;
bezier.strokeStart = 0.0;
bezier.strokeEnd = 1.0;
[self.view.layer addSublayer:bezier];
if (animate)
{
CABasicAnimation *animateStrokeEnd = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
animateStrokeEnd.duration = 10.0;
animateStrokeEnd.fromValue = [NSNumber numberWithFloat:0.0f];
animateStrokeEnd.toValue = [NSNumber numberWithFloat:1.0f];
[bezier addAnimation:animateStrokeEnd forKey:@"strokeEndAnimation"];
}
}
然后你所要做的就是UIBezierPath
为你的线路创建,例如:
- (UIBezierPath *)bezierPath
{
UIBezierPath *path = [UIBezierPath bezierPath];
[path moveToPoint:CGPointMake(0.0, 0.0)];
[path addLineToPoint:CGPointMake(200.0, 200.0)];
return path;
}
如果你愿意,你可以将一堆线拼凑成一条路径,例如这里是一个大致正弦曲线形状的线系列:
- (UIBezierPath *)bezierPath
{
UIBezierPath *path = [UIBezierPath bezierPath];
CGPoint point = self.view.center;
[path moveToPoint:CGPointMake(0, self.view.frame.size.height / 2.0)];
for (CGFloat f = 0.0; f < M_PI * 2; f += 0.75)
{
point = CGPointMake(f / (M_PI * 2) * self.view.frame.size.width, sinf(f) * 200.0 + self.view.frame.size.height / 2.0);
[path addLineToPoint:point];
}
return path;
}
而且这些不会阻塞主线程。
顺便说一句,您显然必须在CoreGraphics.framework
目标的Build Settings
下方添加Link Binary With Libraries
。