我使用一个函数来改变图片的亮度(不使用openGL),效果很好。
我使用另一个函数将我的图像转换为灰度,这也很有效。
但是当我组合它们时,当我在灰度图像上应用我的亮度函数时,我在图像上得到了一些条纹,当背景是透明的(alpha 0)时,它被黑色背景取代。你有什么想法吗?
请在下面找到我的灰度函数和亮度函数:
// ## Brightness without OpenGL call
+(UIImage *) changeImageBrightness:(UIImage *)aInputImage withFactor:(float)aFactor
{
CGImageRef img=aInputImage.CGImage;
CFDataRef dataref = CGDataProviderCopyData(
CGImageGetDataProvider(aInputImage.CGImage));
int length=CFDataGetLength(dataref);
UInt8 *data=(UInt8 *)CFDataGetBytePtr(dataref);
// Perform operation on pixels
for(int index=0;index<length;index+=4) {
// Go For BRIGHTNESS
for(int i=0;i<3;i++) {
if(data[index+i]+aFactor<0) {
data[index+i]=0;
} else {
if(data[index+i]+aFactor>255) {
data[index+i]=255;
} else {
data[index+i]+=aFactor;
}
}
}
}
// .. Take image attributes
size_t width=CGImageGetWidth(img);
size_t height=CGImageGetHeight(img);
size_t bitsPerComponent=CGImageGetBitsPerComponent(img);
size_t bitsPerPixel=CGImageGetBitsPerPixel(img);
size_t bytesPerRow=CGImageGetBytesPerRow(img);
// .. Do the pixel manupulation
CGColorSpaceRef colorspace=CGImageGetColorSpace(img);
CGBitmapInfo bitmapInfo=CGImageGetBitmapInfo(img);
CFDataRef newData=CFDataCreate(NULL,data,length);
CGDataProviderRef provider=CGDataProviderCreateWithCFData(newData);
// .. Get the Image out of this raw data
CGImageRef newImg = CGImageCreate(width, height, bitsPerComponent,
bitsPerPixel, bytesPerRow, colorspace, bitmapInfo, provider,
NULL, true, kCGRenderingIntentDefault);
// .. Prepare the image from raw data
UIImage* rawImage = [[UIImage alloc] initWithCGImage:newImg];
// .. done with all,so release the references
CFRelease(newData);
CGImageRelease(newImg);
CGDataProviderRelease(provider);
CFRelease(dataref);
// return rawImage.CGImage;
UIImage *imageApresFiltreEtRotationCGI = [UIImage
imageWithCGImage:rawImage.CGImage];
return imageApresFiltreEtRotationCGI;
}
+ (UIImage *)convertImageToGrayScale:(UIImage *)image
{
// Create image rectangle with current image width/height
CGRect imageRect = CGRectMake(0, 0, image.size.width, image.size.height);
// Grayscale color space
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray();
// Create bitmap content with current image size and grayscale colorspace
CGContextRef context = CGBitmapContextCreate(nil, image.size.width,
image.size.height, 8, 0, colorSpace, kCGImageAlphaNone);
// Draw image into current context, with specified rectangle
// using previously defined context (with grayscale colorspace)
CGContextDrawImage(context, imageRect, [image CGImage]);
/* changes start here */
// Create bitmap image info from pixel data in current context
CGImageRef grayImage = CGBitmapContextCreateImage(context);
// release the colorspace and graphics context
CGColorSpaceRelease(colorSpace);
CGContextRelease(context);
// make a new alpha-only graphics context
context = CGBitmapContextCreate(nil, image.size.width,
image.size.height, 8, 0, nil, kCGImageAlphaOnly);
// draw image into context with no colorspace
CGContextDrawImage(context, imageRect, [image CGImage]);
// create alpha bitmap mask from current context
CGImageRef mask = CGBitmapContextCreateImage(context);
// release graphics context
CGContextRelease(context);
// make UIImage from grayscale image with alpha mask
UIImage *grayScaleImage = [UIImage imageWithCGImage:
CGImageCreateWithMask(grayImage, mask) scale:image.scale
orientation:image.imageOrientation];
// release the CG images
CGImageRelease(grayImage);
CGImageRelease(mask);
// return the new grayscale image
return grayScaleImage;
/* changes end here */
}
这是我得到的图片。
在我进行灰度/比例和光线转换之前,婴儿背后的背景是透明的。