我对 Objective-C 开发相当陌生。在我从头开始构建的第一个应用程序中,我想画一个随着时间的推移而增加其大小的圆圈。问题是我已经能够在屏幕上移动圆圈,但似乎无法更新它的属性,所以它会变大或变小。
事情是这样的:
CCircle class
@interface CCircle : CShapes
@property float radius;
@property float startAngleRadians;
@property float endAngleRadians;
在第一个视图控制器 (ShapesViewController.m) 中:
- (void) viewDidLoad
{
(...)
CCircle* circle = [[CCircle alloc] initWithFrame:frame];
circle.radius = 40;
circle.startAngleRadians = M_PI;
circle.endAngleRadians = 2*M_PI;
circle.tag = 1;
[self.view addSubView:circle];
//I also schedule an update method, so that it is called every 1 seconds.
[NSTimer scheduledTimerWithTmieInterval:1.0 target:self selector:@selector(updateCircle) userInfo:nil repeats:YES];
}
同样在 ShapesViewController.m 中,更新方法:
- (void) updateCircle
{
CCircle *circle = [self.view viewWithTag:1];
//Now here: if I do this: the circle will "move" through the screen
CGRect frame = circle.frame;
frame.origin.x += 5;
[circle setFrame:frame];
//However, if I try to change the circle properties, I don't know what to do so
//that affects the circle. In this case, the circle will move through the screen,
//but I keep seeing always the same size(radius).
circle.radius += 5;
//I've tried the following (of course, not all at the same time):
//[self.vew addSubview:circle];
//[self.view sendSubviewToBack:circle];
//[self.view sendSubviewToFront:circle];
//[self.view setNeedsDisplay];
//[self.view setNeedsLayout];
}
关于我做错了什么以及我应该做些什么来实现我想要的任何帮助?
谢谢!