我对游戏中心一无所知。我正在开发 COCO 应用程序,我已经阅读了游戏中心指南,并能够将游戏中心集成到我的应用程序中。
1) 现在我可以通过我的应用程序在游戏中心输入分数。 通过做这个:-
- (void) reportScore: (int64_t) score forCategory: (NSString*) category
{
GKScore *scoreReporter = [[[GKScore alloc] initWithCategory:category] autorelease];
scoreReporter.value = score;
[scoreReporter reportScoreWithCompletionHandler: ^(NSError *error)
{
[self callDelegateOnMainThread: @selector(scoreReported:) withArg: NULL error: error];
}];
}
我昨天工作正常。但是现在如果我尝试更新分数,它没有更新。请任何人知道分数没有在游戏中心更新的原因,我试图搜索但没有得到任何东西。
2)我想将一个玩家的当前纬度和经度发送给另一个玩家。我知道 GKMATCH 是可能的
GKMatchRequest *request = [[[GKMatchRequest alloc] init] autorelease];
request.minPlayers = 1;
request.maxPlayers = 1;
[[GKMatchmaker sharedMatchmaker] findMatchForRequest:request
withCompletionHandler:^(GKMatch *match, NSError *error) {
if (error || !match) {
// handle the error
}
else if (match != nil){
// match found
}}];
/*GKMatchRequest *request = [[[GKMatchRequest alloc] init] autorelease];
request.minPlayers = 1;
request.maxPlayers = 1;
GKMatchmakerViewController *mmvc = [[GKMatchmakerViewController alloc] initWithMatchRequest:request];
mmvc.matchmakerDelegate = self;
currentMatch.delegate=self;
[self presentModalViewController:mmvc animated:YES];*/
//[mmvc release];
}
- (void)match:(GKMatch *)match player:(NSString *)playerID didChangeState:(GKPlayerConnectionState)state {
switch (state){
case GKPlayerStateConnected:
if (match.expectedPlayerCount == 0) {
// start the match
}
break;
case GKPlayerStateDisconnected:
// remove the player from the match, notify other players, etc
break;
}
}
- (void)matchmakerViewControllerWasCancelled:(GKMatchmakerViewController *)viewController{}
// Matchmaking has failed with an error
- (void)matchmakerViewController:(GKMatchmakerViewController *)viewController didFailWithError:(NSError *)error{
}
// A peer-to-peer match has been found, the game should start
- (void)matchmakerViewController:(GKMatchmakerViewController *)viewController didFindMatch:(GKMatch *)match{
}
// Players have been found for a server-hosted game, the game should start
- (void)matchmakerViewController:(GKMatchmakerViewController *)viewController didFindPlayers:(NSArray *)playerIDs{
}
// An invited player has accepted a hosted invite. Apps should connect through the hosting server and then update the player's connected state (using setConnected:forHostedPlayer:)
- (void)matchmakerViewController:(GKMatchmakerViewController *)viewController didReceiveAcceptFromHostedPlayer:(NSString *)playerID {
}
- (void) sendPosition
{
NSError *error;
NSString* str = @"teststring";
NSData* data = [str dataUsingEncoding:NSUTF8StringEncoding];
// NSData *packet = [NSData dataWithBytes:&msg length:sizeof(PositionPacket)];
[currentMatch sendDataToAllPlayers: data withDataMode: GKMatchSendDataUnreliable error:&error];
if (error != nil)
{
// Handle the erro.r
}
}
但我不知道为什么,但 GKMatchmakerViewController 的委托方法没有被调用,我已经设置了委托,但我仍然无法获得 GKMATCH(这里是 currentMatch)。所以由于这个 [currentMatch sendDataToAllPlayers: data withDataMode: GKMatchSendDataUnreliable error:&error]; 这种方法不起作用。
因为 CurrentMatch 参考是 0X0。请帮帮我。我如何发送和接收数据。我做错了什么?或者还有其他事情要做。
请帮我。
谢谢