我正在编写一个图像编辑程序,我需要将任意 24 位 RGB 图像(我已经使用 CoreGraphics 等加载它)抖动到具有 3 位颜色通道的图像,然后显示它的功能。我已经设置了我的矩阵等,但是除了应用于图像的简单模式之外,我没有从下面的代码中得到任何结果:
- (CGImageRef) ditherImageTo16Colours:(CGImageRef)image withDitheringMatrixType:(SQUBayerDitheringMatrix) matrix {
if(image == NULL) {
NSLog(@"Image is NULL!");
return NULL;
}
unsigned int imageWidth = CGImageGetWidth(image);
unsigned int imageHeight = CGImageGetHeight(image);
NSLog(@"Image size: %u x %u", imageWidth, imageHeight);
CGContextRef context = CGBitmapContextCreate(NULL,
imageWidth,
imageHeight,
8,
4 * (imageWidth),
CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB),
kCGImageAlphaNoneSkipLast);
CGContextDrawImage(context, CGRectMake(0, 0, imageWidth, imageHeight), image); // draw it
CGImageRelease(image); // get rid of the image, we don't want it anymore.
unsigned char *imageData = CGBitmapContextGetData(context);
unsigned char ditheringModulusType[0x04] = {0x02, 0x03, 0x04, 0x08};
unsigned char ditheringModulus = ditheringModulusType[matrix];
unsigned int red;
unsigned int green;
unsigned int blue;
uint32_t *memoryBuffer;
memoryBuffer = (uint32_t *) malloc((imageHeight * imageWidth) * 4);
unsigned int thresholds[0x03] = {256/8, 256/8, 256/8};
for(int y = 0; y < imageHeight; y++) {
for(int x = 0; x < imageWidth; x++) {
// fetch the colour components, add the dither value to them
red = (imageData[((y * imageWidth) * 4) + (x << 0x02)]);
green = (imageData[((y * imageWidth) * 4) + (x << 0x02) + 1]);
blue = (imageData[((y * imageWidth) * 4) + (x << 0x02) + 2]);
if(red > 36 && red < 238) {
red += SQUBayer117_matrix[x % ditheringModulus][y % ditheringModulus];
} if(green > 36 && green < 238) {
green += SQUBayer117_matrix[x % ditheringModulus][y % ditheringModulus];
} if(blue > 36 && blue < 238) {
blue += SQUBayer117_matrix[x % ditheringModulus][y % ditheringModulus];
}
// memoryBuffer[(y * imageWidth) + x] = (0xFF0000 + ((x >> 0x1) << 0x08) + (y >> 2));
memoryBuffer[(y * imageWidth) + x] = find_closest_palette_colour(((red & 0xFF) << 0x10) | ((green & 0xFF) << 0x08) | (blue & 0xFF));
}
}
//CGContextRelease(context);
context = CGBitmapContextCreate(memoryBuffer,
imageWidth,
imageHeight,
8,
4 * (imageWidth),
CGColorSpaceCreateWithName(kCGColorSpaceGenericRGB),
kCGImageAlphaNoneSkipLast);
NSLog(@"Created context from buffer: %@", context);
CGImageRef result = CGBitmapContextCreateImage(context);
return result;
}
请注意,find_closest_palette_colour
除了立即返回原始颜色进行测试之外,它不会做任何事情。
我正在尝试实现来自维基百科的示例伪代码,但我现在并没有真正从中得到任何东西。
有人知道如何解决这个问题吗?