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我是 Android 新手,我的团队目前正在开发一款游戏。游戏包括 AndEngine 库。我在 Eclipse Indigo 中运行它。我的 AVD 有一个 GPU 仿真。当我运行我们的项目时,模拟器出现了,但在屏幕上,它全是白色的。当我查看控制台时,我看到了无限错误,并在我关闭模拟器时停止。请帮忙!

[2012-09-21 22:30:45 - zombieannihilation_AR] ------------------------------
[2012-09-21 22:30:45 - zombieannihilation_AR] Android Launch!
[2012-09-21 22:30:45 - zombieannihilation_AR] adb is running normally.
[2012-09-21 22:30:45 - zombieannihilation_AR] Performing com.example.zombieannihilation_ar.Zombie_Annihilation activity launch
[2012-09-21 22:30:45 - zombieannihilation_AR] Automatic Target Mode: Preferred AVD 'Zombie' is not available. Launching new emulator.
[2012-09-21 22:30:45 - zombieannihilation_AR] Launching a new emulator with Virtual Device 'Zombie'
[2012-09-21 22:31:03 - Emulator] emulator: WARNING: Requested RAM size of 512MB is too large for your environment, and is reduced to 384MB.
[2012-09-21 22:31:09 - Emulator] creating window 28 27 240 400
[2012-09-21 22:31:09 - zombieannihilation_AR] New emulator found: emulator-5554
[2012-09-21 22:31:09 - zombieannihilation_AR] Waiting for HOME ('android.process.acore') to be launched...
[2012-09-21 22:32:15 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glGenFramebuffersOES:1938 error 0x502
[2012-09-21 22:32:15 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:15 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glFramebufferTexture2DOES:1958 error 0x502
[2012-09-21 22:32:15 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glCheckFramebufferStatusOES:1951 error 0x502
[2012-09-21 22:32:15 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:15 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glDeleteFramebuffersOES:1929 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glGenFramebuffersOES:1938 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glFramebufferTexture2DOES:1958 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glCheckFramebufferStatusOES:1951 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glDeleteFramebuffersOES:1929 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glGenFramebuffersOES:1938 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glFramebufferTexture2DOES:1958 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glCheckFramebufferStatusOES:1951 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glDeleteFramebuffersOES:1929 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glGenFramebuffersOES:1938 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glFramebufferTexture2DOES:1958 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glCheckFramebufferStatusOES:1951 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glDeleteFramebuffersOES:1929 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glGenFramebuffersOES:1938 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glFramebufferTexture2DOES:1958 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glCheckFramebufferStatusOES:1951 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glDeleteFramebuffersOES:1929 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glGenFramebuffersOES:1938 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glFramebufferTexture2DOES:1958 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glCheckFramebufferStatusOES:1951 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glDeleteFramebuffersOES:1929 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glGenFramebuffersOES:1938 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glFramebufferTexture2DOES:1958 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glCheckFramebufferStatusOES:1951 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glDeleteFramebuffersOES:1929 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glGenFramebuffersOES:1938 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glFramebufferTexture2DOES:1958 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glCheckFramebufferStatusOES:1951 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glDeleteFramebuffersOES:1929 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glGenFramebuffersOES:1938 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glFramebufferTexture2DOES:1958 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glCheckFramebufferStatusOES:1951 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glDeleteFramebuffersOES:1929 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glGenFramebuffersOES:1938 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glFramebufferTexture2DOES:1958 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glCheckFramebufferStatusOES:1951 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:21 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glDeleteFramebuffersOES:1929 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glGenFramebuffersOES:1938 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glFramebufferTexture2DOES:1958 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glCheckFramebufferStatusOES:1951 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glDeleteFramebuffersOES:1929 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glGenFramebuffersOES:1938 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glFramebufferTexture2DOES:1958 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glCheckFramebufferStatusOES:1951 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glDeleteFramebuffersOES:1929 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glGenFramebuffersOES:1938 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glFramebufferTexture2DOES:1958 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glCheckFramebufferStatusOES:1951 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glDeleteFramebuffersOES:1929 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glGenFramebuffersOES:1938 error 0x502
[2012-09-21 22:32:25 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:33 - zombieannihilation_AR] emulator-5554 disconnected! Cancelling 'com.example.zombieannihilation_ar.Zombie_Annihilation activity launch'!
[2012-09-21 22:32:33 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glFramebufferTexture2DOES:1958 error 0x502
[2012-09-21 22:32:35 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glCheckFramebufferStatusOES:1951 error 0x502
[2012-09-21 22:32:35 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:35 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glDeleteFramebuffersOES:1929 error 0x502
[2012-09-21 22:32:35 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glGenFramebuffersOES:1938 error 0x502
[2012-09-21 22:32:35 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:35 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glFramebufferTexture2DOES:1958 error 0x502
[2012-09-21 22:32:35 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glCheckFramebufferStatusOES:1951 error 0x502
[2012-09-21 22:32:35 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:35 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glDeleteFramebuffersOES:1929 error 0x502
[2012-09-21 22:32:35 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glGenFramebuffersOES:1938 error 0x502
[2012-09-21 22:32:35 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:35 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glFramebufferTexture2DOES:1958 error 0x502
[2012-09-21 22:32:35 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glCheckFramebufferStatusOES:1951 error 0x502
[2012-09-21 22:32:35 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glBindFramebufferOES:1913 error 0x502
[2012-09-21 22:32:35 - Emulator] sdk/emulator/opengl/host/libs/Translator/GLES_CM/GLEScmImp.cpp:glDeleteFramebuffersOES:1929 error 0x502
[2012-09-21 22:32:35 - Emulator] Error accepting connection, aborting

这些是一些错误。我需要你的帮助,我急需运行我们的项目。谢谢你!

4

1 回答 1

0

似乎选择的模拟器不支持 GLES ?0x502 = GL_INVALID_OPERATION。确定你有正确的模拟器?-> 首选 AVD 'Zombie' 不可用。

于 2012-09-21T14:48:21.867 回答