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我正在使用 Andengine 动态壁纸扩展制作动态壁纸。问题是当我尝试在 OnCreateScene 方法中附加一个精灵(背景图像)时,我得到一个空指针异常。有人可以帮我弄这个吗?

以下是我的代码:-

@Override
public EngineOptions onCreateEngineOptions() {

    this.mCamera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT);
    EngineOptions engineOptions = new EngineOptions(false, ScreenOrientation.PORTRAIT_FIXED, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), mCamera);
    return engineOptions;

}

@Override
public void onCreateResources(
        OnCreateResourcesCallback rsrCallback)
        throws Exception {

    BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/"); 
    background = new BitmapTextureAtlas(this.getTextureManager(), 480, 320);
    backTR = BitmapTextureAtlasTextureRegionFactory.createFromAsset(background,this.getAssets(), "background_small.png", 0, 0);
    background.load();

    rsrCallback.onCreateResourcesFinished();
}

@Override
public void onCreateScene(OnCreateSceneCallback sceneCallback)
        throws Exception {
    // creating main scene
    mMainScene = new Scene();
    IBackground myBack = new  Background(0.0f, 0.0f, 0.0f);
    mMainScene.setBackground(myBack);

    final Sprite bkground = new Sprite(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT, backTR, getVertexBufferObjectManager());
    mMainScene.getLastChild().attachChild(bkground);

    sceneCallback.onCreateSceneFinished(mMainScene);  
}

在 mMainScene.getLastChild().attachChild(bkground) 线上,我得到一个空指针。堆栈跟踪已附加。

错误堆栈跟踪

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1 回答 1

2

我找到了向壁纸添加精灵背景的替代解决方案。

使用 SpriteBackground 类:-

mMainScene.setBackground(new SpriteBackground(new Sprite(0, 0, backTR, this.getVertexBufferObjectManager())));

这解决了我之前得到的空指针。

于 2012-09-20T06:48:27.847 回答