我正在尝试制作地形编辑器。所以我有一架上面有多种材料的飞机,我像这样初始化它:
var materials = [];
var grasstexture = THREE.ImageUtils.loadTexture('Img/grass.png', {}, function() { });
var rocktexture = THREE.ImageUtils.loadTexture('Img/rock.png', {}, function() { });
materials.push(new THREE.MeshPhongMaterial({color: 0xffffff, map: grasstexture}));
materials.push(new THREE.MeshPhongMaterial({color: 0xffffff, map: rocktexture}));
// Plane
this.geometry.materials = materials;
for(var i = 0; i < this.geometry.faces.length; i++)
{
this.geometry.faces[i].materialIndex = 0;
}
this.geometry.dynamic = true;
this.mesh = new THREE.Mesh( this.geometry, new THREE.MeshFaceMaterial( ) );
this.mesh.receiveShadow = true;
结果是一个带有两个纹理的方形平面。
现在,我似乎无法在运行时更新每个顶点的 materialIndex。我努力了:
face.materialIndex = 1;
for(var i = 0; i < geo.materials.length; i++){
geo.materials[i].needsUpdate = true;
}
for(var i = 0; i < this.geometry.faces.length; i++)
{
geo.faces[i].materialIndex = 0;
}
for(var i = 0; i < geo.materials.length; i++){
geo.materials[i].needsUpdate = true;
}
this.mesh.needsUpdate = true;
this.mesh.material.needsUpdate = true;
geo.verticesNeedUpdate = true;
geo.normalsNeedUpdate = true;
geo.colorsNeedUpdate = true;
geo.computeFaceNormals();
geo.computeVertexNormals();
geo.computeCentroids();
geo.computeTangents() ;
我能够找到 Three.js 中的所有其他“materialIndex”和“needsUpdate”变量,但仍然没有任何反应。如何强制更新材料指数?