0

我有一堆定义如下的路径:

_shapeMutablePath = CGPathCreateMutable();
CGPathMoveToPoint(_shapeMutablePath, NULL, 95.97,36.29);
CGPathAddCurveToPoint(_shapeMutablePath, NULL, 96.02,29.11,90.75,23.00,83.54,21.40);
CGPathAddCurveToPoint(_shapeMutablePath, NULL, 62.64,66.59,64.11,66.96,65.66,67.12);
CGPathAddCurveToPoint(_shapeMutablePath, NULL, 74.52,68.04,82.49,62.03,83.47,53.69);
CGPathAddCurveToPoint(_shapeMutablePath, NULL, 83.57,52.83,83.59,51.98,83.54,51.15);
CGPathAddCurveToPoint(_shapeMutablePath, NULL, 90.74,49.56,96.01,43.45,95.97,36.29);
CGPathCloseSubpath(_shapeMutablePath);

其中一些我必须经常重复使用,所以我想知道存储和检索这些信息的最佳方式是什么?是否可以将其作为常量保存在我的常量文件中?

4

2 回答 2

0

与在屏幕上绘制路径相比,创建路径的计算时间微不足道,因此使用静态方法或其他方法按需创建路径应该不是问题

或者,您可以创建一个静态类来存储要重用的不同路径

于 2012-09-14T20:45:39.763 回答
0

你总是可以像这样懒加载

添加属性

@property (nonatomic, assign, readonly) CGMutablePathRef shapeMutablePath;

然后覆盖getter

- (CGMutablePathRef)shapeMutablePath;
{
  if (!_shapeMutablePath) {
    _shapeMutablePath = CGPathCreateMutable();
    CGPathMoveToPoint(_shapeMutablePath, NULL, 95.97,36.29);
    CGPathAddCurveToPoint(_shapeMutablePath, NULL, 96.02,29.11,90.75,23.00,83.54,21.40);
    CGPathAddCurveToPoint(_shapeMutablePath, NULL, 62.64,66.59,64.11,66.96,65.66,67.12);
    CGPathAddCurveToPoint(_shapeMutablePath, NULL, 74.52,68.04,82.49,62.03,83.47,53.69);
    CGPathAddCurveToPoint(_shapeMutablePath, NULL, 83.57,52.83,83.59,51.98,83.54,51.15);
    CGPathAddCurveToPoint(_shapeMutablePath, NULL, 90.74,49.56,96.01,43.45,95.97,36.29);
    CGPathCloseSubpath(_shapeMutablePath);
  }
  return _shapeMutablePath;
}

您还需要在 dealloc 中进行清理

- (void)dealloc;
{
  CGPathRelease(_shapeMutablePath);
}
于 2012-09-14T23:07:25.093 回答