标题中的问题非常多,authPlayerWithCompletionHandler 已弃用,那么我该如何使用 authenticateHandler?
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10538 次
3 回答
18
setAuthenticateHandler 在 iOS 6 中是新的,authenticateWithCompletionHandler 在 iOS 5 及更低版本中仍然必须使用。
此外,为 presentViewController:animated:completion: 提供完成处理程序并不是真正必要的,因为该完成处理程序是在显示游戏中心视图之后调用的,而不是在它完成时。
这是我的解决方案:
注意- 仅在 iOS 4.3、iOS 5.1、iOS 6.0 模拟器上测试 - 不在实际设备上测试。
注意- 这假设您已检查 GameCenter API 是否可用。
- (void)checkLocalPlayer
{
GKLocalPlayer *localPlayer = [GKLocalPlayer localPlayer];
if (localPlayer.isAuthenticated)
{
/* Perform additional tasks for the authenticated player here */
}
else
{
/* Perform additional tasks for the non-authenticated player here */
}
}
#define SYSTEM_VERSION_LESS_THAN(v) ([[[UIDevice currentDevice] systemVersion] \
compare:v options:NSNumericSearch] == NSOrderedAscending)
- (void)authenticateLocalPlayer
{
GKLocalPlayer *localPlayer = [GKLocalPlayer localPlayer];
if (SYSTEM_VERSION_LESS_THAN(@"6.0"))
{
// ios 5.x and below
[localPlayer authenticateWithCompletionHandler:^(NSError *error)
{
[self checkLocalPlayer];
}];
}
else
{
// ios 6.0 and above
[localPlayer setAuthenticateHandler:(^(UIViewController* viewcontroller, NSError *error) {
if (!error && viewcontroller)
{
[[AppDelegate sharedDelegate].viewController
presentViewController:viewcontroller animated:YES completion:nil];
}
else
{
[self checkLocalPlayer];
}
})];
}
}
}
于 2012-10-14T18:54:57.067 回答
5
我将此代码用于 iOS 6 及更高版本。没有编译器错误,它似乎工作正常。
#pragma
#pragma mark - Player Authentication
-(void)autheticatePlayer
{
__weak typeof(self) weakSelf = self; // removes retain cycle error
_localPlayer = [GKLocalPlayer localPlayer]; // localPlayer is the public GKLocalPlayer
__weak GKLocalPlayer *weakPlayer = _localPlayer; // removes retain cycle error
weakPlayer.authenticateHandler = ^(UIViewController *viewController, NSError *error)
{
if (viewController != nil)
{
[weakSelf showAuthenticationDialogWhenReasonable:viewController];
}
else if (weakPlayer.isAuthenticated)
{
[weakSelf authenticatedPlayer:weakPlayer];
}
else
{
[weakSelf disableGameCenter];
}
};
}
-(void)showAuthenticationDialogWhenReasonable:(UIViewController *)controller
{
[[[[[UIApplication sharedApplication] delegate] window] rootViewController] presentViewController:controller animated:YES completion:nil];
}
-(void)authenticatedPlayer:(GKLocalPlayer *)player
{
player = _localPlayer;
}
-(void)disableGameCenter
{
}
于 2013-02-14T08:24:52.463 回答
3
这就是我想出的——它似乎有效。如果您认为我遗漏了任何内容,请随时编辑。
-(void)authenticatePlayer {
GKLocalPlayer *localPlayer = [GKLocalPlayer localPlayer];
[localPlayer setAuthenticateHandler:(^(UIViewController* viewcontroller, NSError *error) {
if (!error) {
[self presentViewController:viewcontroller animated:YES completion:^{
if (localPlayer.isAuthenticated)
{
// your code if authenticated
}
else {
// your code if not authenticated
}
}];
}
else {
// error handling code here
}
})];
}
于 2012-09-20T05:00:45.517 回答