我正在尝试播放音频并使其保持连续且没有跳过或空白点。我必须首先以块的形式接收字节并将其转换为 mp3 以由 servletOutputStream 流式传输。我只有在消费者收集到足够的字节后才开始播放,以尝试保持恒定的音频流。如您所见,我已经对这个缓冲区进行了硬编码,但希望它适用于任何大小的音频字节。我想知道是否有人遇到过类似的问题并有任何建议?
提前致谢。任何帮助将不胜感激。
public class Consumer extends Thread {
private MonitorClass consBuf;
private InputStream mp3InputStream = null;
private OutputStream OutputStream = null;
public Consumer (MonitorClass buf, OutputStream servlet)
{
consBuf = buf;
OutputStream = servlet;
}
public void run()
{
byte[] data;
byte[] tempbuf;
int byteSize = 60720; //This should be dynamic
int byteIncrement = byteSize;
int dataPlayed = 0;
int start = 0;
int buffer = 0;
boolean delay = true;
AudioFormat generatedTTSAudioFormat = getGeneratedAudioFormat();
try
{
while(true)
{
try
{
data = consBuf.get(); //gets data from producer using a shared monitor class
if(data.length >= byteSize) //Buffer size hit, start playing
{
if(delay) //help with buffering
{
System.out.println("Pre-delay...");
consBuf.preDelay();
delay = false;
}
tempbuf = new byte[byteIncrement];
arraySwap(data, tempbuf, start, byteSize);
System.out.println("Section to play: " + start + ", " + byteSize);
mp3InputStream = FishUtils.convertToMP3( new ByteArrayInputStream(tempbuf), generatedTTSAudioFormat);
copyStream(mp3InputStream, OutputStream);
System.out.println("Data played: " + byteSize);
System.out.println("Data collected: " + consBuf.getDownloadedBytes() );
dataPlayed = byteSize;
start = byteSize;
byteSize += byteIncrement;
}
if( consBuf.getIsComplete() )
{
if (consBuf.checkAllPlayed(dataPlayed) > 0)
{
System.out.println("Producer finished, play remaining section...");
//mp3InputStream = convertToMP3(new ByteArrayInputStream(tempbuf), generatedTTSAudioFormat);
//copyStream(mp3InputStream, OutputStream);
}
System.out.println("Complete!");
break;
}
}
catch (Exception e)
{
System.out.println(e);
return;
}
}
}
finally
{
if (null != mp3InputStream)
{
try
{
mp3InputStream.skip(Long.MAX_VALUE);
}
catch (Exception e)
{}
}
closeStream(mp3InputStream);
closeStream(OutputStream);
}
}
}