3

我需要绘制一个具有平行四边形形状的自定义按钮。做这个的最好方式是什么?图像方式(即为控件设置背景图像)不适合。

4

2 回答 2

5

如果您不需要为按钮设置任何图像,Brain89提供的解决方案很好。我有背景和内容图像,我需要制作一个平行四边形按钮而不更改图像。我使用下一个代码:

// Pass 0..1 value to either skewX if you want to compress along the X axis 
// or skewY if you want to compress along the Y axis
- (void)parallelogramButtonWithButton:(UIButton *)button withSkewX:(CGFloat)skewX withSkewY:(CGFloat)skewY {
    CGAffineTransform affineTransform =  CGAffineTransformConcat(CGAffineTransformIdentity, CGAffineTransformMake(1, skewY, skewX, 1, 0, 0));
    button.layer.affineTransform = affineTransform;
}
于 2014-05-14T11:11:56.743 回答
4

希望这很容易。经过一番谷歌搜索后,我想出了解决方案

UIParallelogramButton.h

#import <UIKit/UIKit.h>
#import "QuartzCore/QuartzCore.h"

@interface UIParallelogramButton : UIButton
{
    CGFloat offset;
}
@property CGFloat offset;
@end

UIParallelogramButton.m

#import "UIParallelogramButton.h"

@implementation UIParallelogramButton
@synthesize offset;

- (id)initWithFrame:(CGRect)frame
{
    self = [super initWithFrame:frame];
    if (self)
    {
        offset = 0.0F;
    }
    return self;
}

- (void)drawRect:(CGRect)rect
{
    UIBezierPath* maskPath = [UIBezierPath bezierPath];
    [maskPath moveToPoint:CGPointMake(rect.origin.x + offset, rect.origin.y)];
    [maskPath addLineToPoint:CGPointMake(rect.size.width + rect.origin.x, rect.origin.y)];
    [maskPath addLineToPoint:CGPointMake(rect.origin.x + rect.size.width - offset, rect.origin.y + rect.size.height)];
    [maskPath addLineToPoint:CGPointMake(rect.origin.x, rect.origin.y + rect.size.height)];
    [maskPath closePath];
    CAShapeLayer* maskLayer = [[CAShapeLayer alloc] init];
    maskLayer.frame = self.bounds;
    maskLayer.path = maskPath.CGPath;
    self.layer.mask = maskLayer;
}
@end
于 2012-09-12T11:30:55.237 回答