有很多这样的问题,但我都检查了它们,但没有一个能解决我遇到的问题,所以请不要将其作为重复项关闭。
我正在制作一个游戏,中间有一个大圆圈,周围有六个逐渐变大的圆圈。如果六个圆圈中的一个与中心圆圈发生碰撞,我想结束游戏。谁能提供合适的解决方案?
这是我的代码:
package virus;
import java.awt.*;
import java.util.Random;
import javax.swing.JPanel;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
public class VirusGamePanel extends JPanel implements MouseListener{
private static final long serialVersionUID = 1L;//serialVersionUID field
Random colour = new Random();//the outside ovals will always be a random colour
private int sizeX1 = 0;//the x size of the outside ovals
private int sizeX2 = 0;
private int sizeX3 = 0;
private int sizeX4 = 0;
private int sizeX5 = 0;
private int sizeX6 = 0;
private int sizeY1 = 0;//the y size of the outside ovals
private int sizeY2 = 0;
private int sizeY3 = 0;
private int sizeY4 = 0;
private int sizeY5 = 0;
private int sizeY6 = 0;
int score = 0;
static String scorestring = "Score: ";
Color rand = new Color(colour.nextInt(255), colour.nextInt(255), colour.nextInt(255)); //generate the random colour
public void paint(Graphics g)
{
super.paint(g);
g.setColor(Color.magenta);
g.drawString(scorestring+score,275,250);
g.setColor(Color.orange);
g.drawOval(200, 150, 200, 200);
g.setColor(rand);
g.fillOval(300 - sizeX1 / 2, 50 - sizeY1 / 2, sizeX1, sizeY1);//these six ovals are supposed to increase in size
g.fillOval(130 - sizeX2 / 2,100 - sizeY2 / 2, sizeX2, sizeY2);
g.fillOval(480 - sizeX3 / 2,100 - sizeY3 / 2, sizeX3, sizeY3);
g.fillOval(130 - sizeX4 / 2,400 - sizeY4 / 2, sizeX4, sizeY4);
g.fillOval(480 - sizeX5 / 2,400 - sizeY5 / 2, sizeX5, sizeY5);
g.fillOval(305 - sizeX6 / 2,450 - sizeY6 / 2, sizeX6, sizeY6);
try
{
Thread.sleep(100);
}
catch(InterruptedException e)
{
e.printStackTrace();
}
inc();
}
private void inc()//increase the size of the ovals
{
sizeX1++;
sizeY1++;
sizeX2++;
sizeY2++;
sizeX3++;
sizeY3++;
sizeX4++;
sizeY4++;
sizeX5++;
sizeY5++;
sizeX6++;
sizeY6++;
repaint();
}
public static void main(String[] args) {}