我正在做一个 Ogre 项目,我遇到了 Xcode 的一些问题。每当我将场景管理器指针设为静态时,程序都无法编译,并且出现以下错误:
Undefined symbols for architecture x86_64:
"OgreInit::sceneManager", referenced from:
OgreInit::initOgre() in OgreInit.o
OgreInit::initScene() in OgreInit.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
这是我的 OgreInit.cpp
#include <iostream>
#include <exception>
#include <string>
#include "OGRE/Ogre.h"
#include "OGRE/OgreException.h"
#include "OGRE/OgreRoot.h"
#include "OGRE/OgreResourceManager.h"
#include "OGRE/OgreMath.h"
#include "MainLoop.h"
#include "WorkingDirectory.h"
#include "OgreInit.h"
#if OGRE_PLATFORM == OGRE_PLATFORM_APPLE
#include "macUtils.h"
#endif
OgreInit::OgreInit()
{
mainLoop = new MainLoop();
mainLoop->startLoop();
initOgre();
initScene();
}
void OgreInit::initOgre()
{
root = new Ogre::Root(WorkingDirectory::getResourcesDirectory() + "plugins.cfg", WorkingDirectory::getResourcesDirectory() + "window.cfg", "");
root->showConfigDialog();
window = root->initialise(true);
sceneManager = root->createSceneManager(Ogre::ST_GENERIC);
camera = sceneManager->createCamera("mainCamera");
camera->setNearClipDistance(0.1);
camera->setFarClipDistance(300);
camera->setPosition(0, 0, 80);
//camera->lookAt(Ogre::Vector3::ZERO);
cameraNode = sceneManager->getRootSceneNode()->createChildSceneNode();
cameraNode->attachObject(camera);
viewport = window->addViewport(camera);
viewport->setClearEveryFrame(true);
viewport->setAutoUpdated(true);
viewport->setBackgroundColour(Ogre::ColourValue(1, 0, 1));
Ogre::ResourceGroupManager::getSingleton().addResourceLocation(WorkingDirectory::getModelDirectory(), "FileSystem");
Ogre::ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
}
void OgreInit::initScene()
{
sceneManager->setAmbientLight(Ogre::ColourValue(0.5f, 0.5f, 0.5f));
Ogre::Entity *ogreHead = sceneManager->createEntity("Head", "ogrehead.mesh");
Ogre::SceneNode *headNode = sceneManager->getRootSceneNode()->createChildSceneNode("HeadNode");
headNode->attachObject(ogreHead);
headNode->rotate(*new Ogre::Vector3(0, 1, 0), (Ogre::Radian)Ogre::Math::DegreesToRadians(90));
Ogre::Light *light = sceneManager->createLight("MainLight");
light->setPosition(20.0f, 80.0f, 50.0f);
}
//init resources before scene :! and translate before attaching
OgreInit::~OgreInit()
{
}
当然还有标题:
#ifndef __OgreTest__OgreInit__
#define __OgreTest__OgreInit__
#include <iostream>
#include <string>
#include <memory>
#include "OGRE/Ogre.h"
#include "MainLoop.h"
class OgreInit
{
public:
OgreInit();
~OgreInit();
private:
void initOgre();
void initScene();
MainLoop *mainLoop;
Ogre::Root *root;
Ogre::RenderWindow *window;
static Ogre::SceneManager *sceneManager;
Ogre::Viewport *viewport;
Ogre::Camera *camera;
Ogre::SceneNode *cameraNode;
};
#endif /* defined(__OgreTest__OgreInit__) */
我经常在 Stackoverflow 上看到这个问题,但通常是因为没有包含一些必需的库。我不认为这是这里的问题,因为如果我将:更改static Ogre::SceneManager *sceneManager;
为:Ogre::SceneManager *sceneManager;
提前致谢。