作为练习,我创建了一个小型 HTTP 服务器,它生成随机游戏机制,类似于这个。我是在 Windows 7(32 位)系统上编写的,它运行良好。但是,当我在家用计算机 Windows 7(64 位)上运行它时,它总是失败并显示相同的消息: exit status -1073741819
. 我还没有设法在网上找到任何引用该状态代码的东西,所以我不知道它有多重要。
这是服务器的代码,省略了冗余:
package main
import (
"fmt"
"math/rand"
"time"
"net/http"
"html/template"
)
// Info about a game mechanic
type MechanicInfo struct { Name, Desc string }
// Print a mechanic as a string
func (m MechanicInfo) String() string {
return fmt.Sprintf("%s: %s", m.Name, m.Desc)
}
// A possible game mechanic
var (
UnkillableObjects = &MechanicInfo{"Avoiding Unkillable Objects",
"There are objects that the player cannot touch. These are different from normal enemies because they cannot be destroyed or moved."}
//...
Race = &MechanicInfo{"Race",
"The player must reach a place before the opponent does. Like \"Timed\" except the enemy as a \"timer\" can be slowed down by the player's actions, or there may be multiple enemies being raced against."}
)
// Slice containing all game mechanics
var GameMechanics []*MechanicInfo
// Pseudorandom number generator
var prng *rand.Rand
// Get a random mechanic
func RandMechanic() *MechanicInfo {
i := prng.Intn(len(GameMechanics))
return GameMechanics[i]
}
// Initialize the package
func init() {
prng = rand.New(rand.NewSource(time.Now().Unix()))
GameMechanics = make([]*MechanicInfo, 34)
GameMechanics[0] = UnkillableObjects
//...
GameMechanics[33] = Race
}
// serving
var index = template.Must(template.ParseFiles(
"templates/_base.html",
"templates/index.html",
))
func randMechHandler(w http.ResponseWriter, req *http.Request) {
mechanics := [3]*MechanicInfo{RandMechanic(), RandMechanic(), RandMechanic()}
if err := index.Execute(w, mechanics); err != nil {
http.Error(w, err.Error(), http.StatusInternalServerError)
}
}
func main() {
http.HandleFunc("/", randMechHandler)
if err := http.ListenAndServe(":80", nil); err != nil {
panic(err)
}
}
此外,未删节的代码、_base.html 模板和index.html 模板。
什么可能导致此问题?是否有调试这样的神秘退出状态的过程?