我正在尝试为游戏编写一个面向对象的菜单系统,松散地基于模型、视图、控制器的想法。到目前为止,在我的应用程序中,我将视图命名为“渲染器”,并且模型没有后缀。我创建了一个通用菜单类,它存储菜单的项目,它们是 menu_item 对象,还有一个菜单渲染器类,它为每个项目创建渲染器并渲染它们。问题是我不确定在哪里存储数据和逻辑与屏幕上每个项目的位置有关,以及如何检查它是否被悬停等等。我最初的想法是存储和设置一个每个菜单项上的 selected 属性,可以通过不同的视图以不同的方式呈现,但即便如此,我如何处理定位构成按钮的图形元素?
到目前为止的代码摘录如下:(更多代码在https://gist.github.com/3422226)
/**
* Abstract menu model
*
* Menus have many items and have properties such as a title
*/
class menu {
protected:
std::string _title;
std::vector<menu_item*> _items;
public:
std::string get_title();
void set_title(std::string);
std::vector<menu_item*> get_items();
};
class menu_controller: public controller {
private:
menu* _menu;
public:
menu_controller(menu*);
virtual void update();
};
class menu_item {
protected:
std::string _title;
public:
menu_item(std::string title);
virtual ~menu_item();
std::string get_title();
};
class menu_renderer: public renderer {
private:
menu* _menu;
bitmap _background_bitmap;
static font _title_font;
std::map<menu_item*, menu_item_renderer*> _item_renderers;
public:
menu_renderer(menu*);
virtual void render();
};
font menu_renderer::_title_font = NULL;
menu_renderer::menu_renderer(menu* menu) {
_menu = menu;
_background_bitmap = ::load_bitmap("blackjack_menu_bg.jpg");
if (!_title_font)
_title_font = ::load_font("maven_pro_regular.ttf",48);
}
void menu_renderer::render() {
::draw_bitmap(_background_bitmap, 0, 0);
/* Draw the menu title */
const char* title = _menu->get_title().c_str();
int title_width = ::text_width(_title_font, title);
::draw_text(title, color_white, _title_font, screen_width() - title_width - 20, 20);
/* Render each menu item */
std::vector<menu_item*> items = _menu->get_items();
for (std::vector<menu_item*>::iterator it = items.begin(); it != items.end(); ++it) {
menu_item* item = *it;
if (!_item_renderers.count(item))
_item_renderers[item] = new menu_item_renderer(item, it - items.begin());
_item_renderers[item]->render();
}
}
class menu_item_renderer: public renderer {
private:
unsigned _order;
menu_item* _item;
static font _title_font;
public:
menu_item_renderer(menu_item*, unsigned);
virtual ~menu_item_renderer();
virtual void render();
};
font menu_item_renderer::_title_font = NULL;
menu_item_renderer::menu_item_renderer(menu_item* item, unsigned order) {
_item = item;
_order = order;
if (!_title_font)
_title_font = ::load_font("maven_pro_regular.ttf",24);
}
menu_item_renderer::~menu_item_renderer() {
// TODO Auto-generated destructor stub
}
void menu_item_renderer::render() {
const char* title = _item->get_title().c_str();
int title_width = ::text_width(_title_font, title);
unsigned y = 44 * _order + 20;
::fill_rectangle(color_red, 20, y, title_width + 40, 34);
::draw_text(title, color_white, _title_font, 30, y + 5);
}