我正在尝试在 Unity/Monotouch/C# 中为 iOS 的 facebook 创建一个聊天客户端。我收到以下错误
ExecutionEngineException: Attempting to JIT compile method '(wrapper managed-to-native)
System.Threading.Interlocked:CompareExchange
(System.EventHandler`1<Matrix.EventArgs>&,System.EventHandler`1<Matrix.EventArgs>,
System.Eve ntHandler`1<Matrix.EventArgs>)' while running with --aot-only.
at Matrix.Net.BaseSocket.add_OnConnect (System.EventHandler`1 value) [0x00000]
in <filename unknown>:0
at Matrix.XmppStream..ctor (StreamType type) [0x00000] in <filename unknown>:0
at Matrix.Xmpp.Client.XmppClient..ctor () [0x00000] in <filename unknown>:0
at TestFacebook.setup () [0x00000] in <filename unknown>:0
at TestFacebook.Start () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
当我尝试连接 XMPP 框架中的一位代表时。这是可能导致它的代码:
xmppClient.OnBeforeSasl += this.xmppClient_OnBeforeSasl;
委托方法:
public void xmppClient_OnBeforeSasl(object sender, Matrix.Xmpp.Sasl.SaslEventArgs e)
{ ... }
还尝试更改 API 可比性级别顶级 .NET 2.0,但没有任何结果。将 xmppClient_OnBeforeSasl 方法设置为静态也无济于事。它在 Unity 中运行良好,但在 iOS 设备上运行时崩溃。