老问题我知道,但是想和你分享这块金子,老而金;-)
您也可以将其转换为线程(因为计时器是有限的),我对此做了一个简单的解决方案,一个名为TimerAsThread
. 将代码另存为 TimerAsThread.pas。您需要在 extctrls 之后包含此单元或将其包含为最后一个单元。您不必更改代码,它的工作原理完全相同,但现在基于线程。线程是一个单独的进程,如果您想了解更多信息,请在 google 上搜索。
玩得开心。
{*******************************************************}
{ }
{ Delphi VCL Extensions (RX) }
{ }
{ Copyright (c) 1996 AO ROSNO }
{ Copyright (c) 1997, 1998 Master-Bank }
{ }
{*******************************************************}
unit TimerAsThread;
interface
uses {$IFDEF WIN32} Windows, {$ELSE} WinTypes, WinProcs, {$ENDIF}
Messages, SysUtils, Classes;
type
{ TTimer }
TTimer = class(TComponent)
private
FEnabled: Boolean;
FInterval: Cardinal;
FOnTimer: TNotifyEvent;
FWindowHandle: HWND;
{$IFDEF WIN32}
FSyncEvent: Boolean;
FThreaded: Boolean;
FTimerThread: TThread;
FThreadPriority: TThreadPriority;
procedure SetThreaded(Value: Boolean);
procedure SetThreadPriority(Value: TThreadPriority);
{$ENDIF}
procedure SetEnabled(Value: Boolean);
procedure SetInterval(Value: Cardinal);
procedure SetOnTimer(Value: TNotifyEvent);
procedure UpdateTimer;
procedure WndProc(var Msg: TMessage);
protected
procedure Timer; dynamic;
public
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
{$IFDEF WIN32}
procedure Synchronize(Method: TThreadMethod);
{$ENDIF}
published
property Enabled: Boolean read FEnabled write SetEnabled default True;
property Interval: Cardinal read FInterval write SetInterval default 1000;
{$IFDEF WIN32}
property SyncEvent: Boolean read FSyncEvent write FSyncEvent default True;
property Threaded: Boolean read FThreaded write SetThreaded default True;
property ThreadPriority: TThreadPriority read FThreadPriority write
SetThreadPriority default tpNormal;
{$ENDIF}
property OnTimer: TNotifyEvent read FOnTimer write SetOnTimer;
end;
implementation
uses Forms, Consts, VCLUtils;
{$IFDEF WIN32}
{ TTimerThread }
type
TTimerThread = class(TThread)
private
FOwner: TTimer;
FInterval: Cardinal;
FException: Exception;
procedure HandleException;
protected
procedure Execute; override;
public
constructor Create(Timer: TTimer; Enabled: Boolean);
end;
constructor TTimerThread.Create(Timer: TTimer; Enabled: Boolean);
begin
FOwner := Timer;
inherited Create(not Enabled);
FInterval := 1000;
FreeOnTerminate := True;
end;
procedure TTimerThread.HandleException;
begin
if not (FException is EAbort) then begin
if Assigned(Application.OnException) then
Application.OnException(Self, FException)
else
Application.ShowException(FException);
end;
end;
procedure TTimerThread.Execute;
function ThreadClosed: Boolean;
begin
if( Application.Terminated ) and ( NOT Terminated ) then
Terminate;
Result := Terminated or Application.Terminated or (FOwner = nil);
end;
begin
repeat
if not ThreadClosed then
if SleepEx(FInterval, False) = 0 then begin
if not ThreadClosed and FOwner.FEnabled then
with FOwner do
if SyncEvent then Synchronize(Timer)
else
try
Timer;
except
on E: Exception do begin
FException := E;
HandleException;
end;
end;
end;
until Terminated;
end;
{$ENDIF}
{ TTimer }
constructor TTimer.Create(AOwner: TComponent);
begin
inherited Create(AOwner);
FEnabled := True;
FInterval := 1000;
{$IFDEF WIN32}
FSyncEvent := True;
FThreaded := True;
FThreadPriority := tpNormal;
FTimerThread := TTimerThread.Create(Self, False);
{$ELSE}
FWindowHandle := AllocateHWnd(WndProc);
{$ENDIF}
end;
destructor TTimer.Destroy;
begin
Destroying;
FEnabled := False;
FOnTimer := nil;
{$IFDEF WIN32}
{TTimerThread(FTimerThread).FOwner := nil;}
// while FTimerThread.Suspended do FTimerThread.Resume;
FTimerThread.Terminate;
{if not SyncEvent then FTimerThread.WaitFor;}
if FWindowHandle <> 0 then begin
{$ENDIF}
KillTimer(FWindowHandle, 1);
DeallocateHWnd(FWindowHandle);
{$IFDEF WIN32}
end;
{$ENDIF}
inherited Destroy;
end;
procedure TTimer.WndProc(var Msg: TMessage);
begin
with Msg do
if Msg = WM_TIMER then
try
Timer;
except
Application.HandleException(Self);
end
else Result := DefWindowProc(FWindowHandle, Msg, wParam, lParam);
end;
procedure TTimer.UpdateTimer;
begin
{$IFDEF WIN32}
if FThreaded then begin
if FWindowHandle <> 0 then begin
KillTimer(FWindowHandle, 1);
DeallocateHWnd(FWindowHandle);
FWindowHandle := 0;
end;
if not FTimerThread.Suspended then FTimerThread.Suspend;
TTimerThread(FTimerThread).FInterval := FInterval;
if (FInterval <> 0) and FEnabled and Assigned(FOnTimer) then begin
FTimerThread.Priority := FThreadPriority;
while FTimerThread.Suspended do FTimerThread.Resume;
end;
end
else begin
if not FTimerThread.Suspended then FTimerThread.Suspend;
if FWindowHandle = 0 then FWindowHandle := AllocateHWnd(WndProc)
else KillTimer(FWindowHandle, 1);
if (FInterval <> 0) and FEnabled and Assigned(FOnTimer) then
if SetTimer(FWindowHandle, 1, FInterval, nil) = 0 then
raise EOutOfResources.Create(ResStr(SNoTimers));
end;
{$ELSE}
KillTimer(FWindowHandle, 1);
if (FInterval <> 0) and FEnabled and Assigned(FOnTimer) then
if SetTimer(FWindowHandle, 1, FInterval, nil) = 0 then
raise EOutOfResources.Create(ResStr(SNoTimers));
{$ENDIF}
end;
procedure TTimer.SetEnabled(Value: Boolean);
begin
if Value <> FEnabled then begin
FEnabled := Value;
UpdateTimer;
end;
end;
procedure TTimer.SetInterval(Value: Cardinal);
begin
if Value <> FInterval then begin
FInterval := Value;
UpdateTimer;
end;
end;
{$IFDEF WIN32}
procedure TTimer.SetThreaded(Value: Boolean);
begin
if Value <> FThreaded then begin
FThreaded := Value;
UpdateTimer;
end;
end;
procedure TTimer.SetThreadPriority(Value: TThreadPriority);
begin
if Value <> FThreadPriority then begin
FThreadPriority := Value;
if FThreaded then UpdateTimer;
end;
end;
procedure TTimer.Synchronize(Method: TThreadMethod);
begin
if (FTimerThread <> nil) then begin
with TTimerThread(FTimerThread) do begin
if Suspended or Terminated then Method
else TTimerThread(FTimerThread).Synchronize(Method);
end;
end
else Method;
end;
{$ENDIF}
procedure TTimer.SetOnTimer(Value: TNotifyEvent);
begin
if Assigned(FOnTimer) <> Assigned(Value) then begin
FOnTimer := Value;
UpdateTimer;
end else FOnTimer := Value;
end;
procedure TTimer.Timer;
begin
if FEnabled and not (csDestroying in ComponentState) and
Assigned(FOnTimer) then FOnTimer(Self);
end;
end.