我是 iPhone 开发的新手。我有一个任务,我需要用手指在照片上画画。没什么花哨的,只有一种颜色和一种宽度(签名)。谁能指出我实现这一点的最佳方式?tnx
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2 回答
0
Refer this link .... though this question is closed the solution is right. https://stackoverflow.com/questions/11828200/writing-with-finger-on-iphone/11828810#11828810
Please see this code. I have used UITouch
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
mouseSwiped = NO;
UITouch *touch = [[event touchesForView:baseView]anyObject];
lastPoint = [touch locationInView:drawingView];
}
// Handles the continuation of a touch.
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{
mouseSwiped = YES;
UITouch *touch = [[event touchesForView:baseView] anyObject];
CGPoint currentPoint = [touch locationInView:drawingView];
//currentPoint.y -= 20;
UIGraphicsBeginImageContext(drawingView.frame.size);
[drawingView.image drawInRect:CGRectMake(0, 0, drawingView.frame.size.width, drawingView.frame.size.height)];
CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound);
CGContextSetLineWidth(UIGraphicsGetCurrentContext( ), 5.0);
if (eraserSelected)
{
CGContextSetBlendMode(UIGraphicsGetCurrentContext(), kCGBlendModeClear);
CGContextSetLineWidth(UIGraphicsGetCurrentContext( ), 10.0);
}
[self changeBrushColor];
//[self changeBrushColor:segmentedControl];
//CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), 1.0, 0.0, 0.0, 1.0);
CGContextBeginPath(UIGraphicsGetCurrentContext());
CGContextMoveToPoint(UIGraphicsGetCurrentContext() , lastPoint.x, lastPoint.y);
CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), currentPoint.x, currentPoint.y);
CGContextStrokePath(UIGraphicsGetCurrentContext()) ;
drawingView.image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
lastPoint = currentPoint;
}
// Handles the end of a touch event when the touch is a tap.
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
//UITouch *touch = [[event touchesForView:self.view] anyObject];
/*
if ([touch tapCount] == 2)
{
imgView.image = nil;
return;
}
*/
if(!mouseSwiped) {
UIGraphicsBeginImageContext(drawingView.frame.size);
[drawingView.image drawInRect:CGRectMake(0, 0, drawingView.frame.size.width, drawingView.frame.size.height)];
CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound);
CGContextSetLineWidth(UIGraphicsGetCurrentContext( ), 5.0);
[self changeBrushColor];
//[self changeBrushColor:segmentedControl];
//CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), 1.0, 0.0, 0.0, 1.0);
CGContextMoveToPoint(UIGraphicsGetCurrentContext() , lastPoint.x, lastPoint.y);
CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
CGContextStrokePath(UIGraphicsGetCurrentContext()) ;
CGContextFlush(UIGraphicsGetCurrentContext());
drawingView.image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
}
}
- (void)changeBrushColor
{
switch (selectedColor) {
case 1:
CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), 0.0, 0.0, 0.0, 1.0);
break;
case 2:
CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), 0.45, 0.87, 0.04, 1.0);
break;
于 2012-08-14T13:18:40.413 回答
0
我创建了你想要的演示,下面是它的代码。
CGPoint midPoint(CGPoint p1, CGPoint p2)
{
return CGPointMake((p1.x + p2.x) * 0.5, (p1.y + p2.y) * 0.5);
}
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
previousPoint1 = [touch previousLocationInView:self];
previousPoint2 = [touch previousLocationInView:self];
currentPoint = [touch locationInView:self];
[self touchesMoved:touches withEvent:event];
}
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
previousPoint2 = previousPoint1;
previousPoint1 = [touch previousLocationInView:self];
currentPoint = [touch locationInView:self];
// calculate mid point
CGPoint mid1 = midPoint(previousPoint1, previousPoint2);
CGPoint mid2 = midPoint(currentPoint, previousPoint1);
CGMutablePathRef path = CGPathCreateMutable();
CGPathMoveToPoint(path, NULL, mid1.x, mid1.y);
CGPathAddQuadCurveToPoint(path, NULL, previousPoint1.x, previousPoint1.y, mid2.x, mid2.y);
CGRect bounds = CGPathGetBoundingBox(path);
CGPathRelease(path);
CGRect drawBox = bounds;
//Pad our values so the bounding box respects our line width
drawBox.origin.x -= self.lineWidth * 2;
drawBox.origin.y -= self.lineWidth * 2;
drawBox.size.width += self.lineWidth * 4;
drawBox.size.height += self.lineWidth * 4;
UIGraphicsBeginImageContext(drawBox.size);
[self.layer renderInContext:UIGraphicsGetCurrentContext()];
curImage = UIGraphicsGetImageFromCurrentImageContext();
[curImage retain];
UIGraphicsEndImageContext();
[self setNeedsDisplayInRect:drawBox];
}
- (void)drawRect:(CGRect)rect
{
[curImage drawAtPoint:CGPointMake(0, 0)];
CGPoint mid1 = midPoint(previousPoint1, previousPoint2);
CGPoint mid2 = midPoint(currentPoint, previousPoint1);
CGContextRef context = UIGraphicsGetCurrentContext();
[self.layer renderInContext:context];
CGContextMoveToPoint(context, mid1.x, mid1.y);
CGContextAddQuadCurveToPoint(context, previousPoint1.x, previousPoint1.y, mid2.x, mid2.y);
CGContextSetLineCap(context, kCGLineCapRound);
CGContextSetLineWidth(context, self.lineWidth);
CGContextSetStrokeColorWithColor(context, self.lineColor.CGColor);
CGContextStrokePath(context);
[super drawRect:rect];
[curImage release];
}
我认为这很有帮助。
快乐编码。
于 2012-08-14T13:39:04.380 回答