22

我想将图形绘制到 Canvas 上,以便颜色是相加的。例如,我想制作这个:
适当的加色

但相反,我得到了这个:
我的结果

请注意,半白半黑的背景是有意的,只是为了看看 alpha 如何与两种背景相互作用。我很乐意在这两种背景下完成这项工作。这是我的代码:

public class VennColorsActivity extends Activity {
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        class VennView extends View {
            public VennView(Context context) {
                super(context);
            }

            @Override
            protected void onDraw(Canvas canvas) {
                super.onDraw(canvas);
                int alpha = 60, val = 255;
                int ar = Color.argb(alpha, val, 0, 0);
                int ag = Color.argb(alpha, 0, val, 0);
                int ab = Color.argb(alpha, 0, 0, val);
                float w = canvas.getWidth();
                float h = canvas.getHeight();
                float cx = w / 2f;
                float cy = h / 2;
                float r = w / 5;
                float tx = (float) (r * Math.cos(30 * Math.PI / 180));
                float ty = (float) (r * Math.sin(30 * Math.PI / 180));
                float expand = 1.5f;
                Paint paint = new Paint();
                paint.setColor(Color.WHITE);
                canvas.drawRect(new Rect(0, 0, (int) w, (int) (h / 2)), paint);
                PorterDuff.Mode mode = android.graphics.PorterDuff.Mode.ADD;
                paint = new Paint(Paint.ANTI_ALIAS_FLAG);
                paint.setColorFilter(new PorterDuffColorFilter(ar, mode));
                paint.setColor(ar);
                canvas.drawCircle(cx, cy - r, expand * r, paint);
                paint.setColorFilter(new PorterDuffColorFilter(ag, mode));
                paint.setColor(ag);
                canvas.drawCircle(cx - tx, cy + ty, expand * r, paint);
                paint.setColorFilter(new PorterDuffColorFilter(ab, mode));
                paint.setColor(ab);
                canvas.drawCircle(cx + tx, cy + ty, expand * r, paint);
            }
        }
        this.setContentView(new VennView(this));
    }
}

有人可以帮助我了解如何在 Android 图形中使用加色进行绘画吗?

4

2 回答 2

33

你在正确的轨道上。您的代码中有 3 个主要问题:

  • 您需要设置 xfer 模式 iso 滤色器
  • 使用临时位图渲染图像
  • Alpha 应为 0xFF 以获得您正在寻找的结果

这是我使用 xfer 模式得到的结果。我在做什么 - 将所有内容绘制到临时位图中,然后将整个位图渲染到主画布。

xfer 模式规则

你问为什么需要临时位图?好问题!如果您在主画布上绘制所有内容,您的颜色将与主画布背景颜色混合,因此所有颜色都会混乱。透明的临时位图有助于让您的颜色远离 UI 的其他部分

请确保您没有在其中分配任何内容onDraw()- 这样您很快就会耗尽内存。同时确保您在不再需要临时位图时回收了它。

package com.example.stack2;

import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Bitmap.Config;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.PorterDuff.Mode;
import android.graphics.PorterDuffXfermode;
import android.os.Bundle;
import android.view.View;

public class YouAreWelcome extends Activity {

    Bitmap tempBmp = Bitmap.createBitmap(1, 1, Config.ARGB_8888);
    Canvas c = new Canvas();
    Paint paint = new Paint();

    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        class VennView extends View {
            public VennView(Context context) {
                super(context);

            }

            protected void onDraw(Canvas canvas) {
                super.onDraw(canvas);
                if(tempBmp.isRecycled() || tempBmp.getWidth()!=canvas.getWidth() || tempBmp.getHeight()!=canvas.getHeight())
                {
                    tempBmp.recycle();
                    tempBmp = Bitmap.createBitmap(canvas.getWidth(), canvas.getHeight(), Config.ARGB_8888);
                    c.setBitmap(tempBmp);
                }

                    //clear previous drawings
                c.drawColor(Color.TRANSPARENT, Mode.CLEAR);

                int alpha = 255, val = 255;
                int ar = Color.argb(alpha, val, 0, 0);
                int ag = Color.argb(alpha, 0, val, 0);
                int ab = Color.argb(alpha, 0, 0, val);
                float w = canvas.getWidth();
                float h = canvas.getHeight();
                float cx = w / 2f;
                float cy = h / 2;
                float r = w / 5;
                float tx = (float) (r * Math.cos(30 * Math.PI / 180));
                float ty = (float) (r * Math.sin(30 * Math.PI / 180));
                float expand = 1.5f;
                paint.setAntiAlias(true);
                paint.setXfermode(new PorterDuffXfermode(Mode.ADD));
                paint.setColor(ar);
                c.drawCircle(cx, cy - r, expand * r, paint);
                paint.setColor(ag);
                c.drawCircle(cx - tx, cy + ty, expand * r, paint);
                paint.setColor(ab);
                c.drawCircle(cx + tx, cy + ty, expand * r, paint);
                canvas.drawBitmap(tempBmp, 0, 0, null);
            }
        }
        this.setContentView(new VennView(this));
    }
}
于 2012-08-07T02:03:15.317 回答
3

再次感谢帕维尔。这对我来说很难自己弄清楚。我正在回答我自己的问题以更好地深入了解细节,但我已接受您的问题作为最佳答案。

你说得对,我不想创建和管理屏幕外位图(和画布)。这就是为什么我提到黑色或白色背景可以很好地完成这项工作的原因。

在我看到一些工作之前,我从不关心性能,但在那之后我会分享你的谨慎。编辑您的版本以修复该问题并删除这些成员会提供以下实现。

这是健壮的吗?请注意对 Canvas.drawColor() 的两个调用,我怀疑它们也可以合并为一个。

package com.superliminal.android.test.venn;

import android.app.Activity;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.PorterDuff.Mode;
import android.graphics.PorterDuffXfermode;
import android.os.Bundle;
import android.view.View;

public class VennColorsActivity extends Activity {
    private Paint paint = new Paint();

    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        class VennView extends View {
            public VennView(Context context) {
                super(context);
            }

            @Override
            protected void onDraw(Canvas canvas) {
                super.onDraw(canvas);
                canvas.drawColor(Color.BLACK);
                canvas.drawColor(Color.TRANSPARENT, Mode.CLEAR);
                int alpha = 255, val = 255;
                int ar = Color.argb(alpha, val, 0, 0);
                int ag = Color.argb(alpha, 0, val, 0);
                int ab = Color.argb(alpha, 0, 0, val);
                float w = canvas.getWidth();
                float h = canvas.getHeight();
                float cx = w / 2f;
                float cy = h / 2;
                float r = w / 5;
                float tx = (float) (r * Math.cos(30 * Math.PI / 180));
                float ty = (float) (r * Math.sin(30 * Math.PI / 180));
                float expand = 1.5f;
                paint.setAntiAlias(true);
                paint.setXfermode(new PorterDuffXfermode(Mode.ADD));
                paint.setColor(ar);
                canvas.drawCircle(cx, cy - r, expand * r, paint);
                paint.setColor(ag);
                canvas.drawCircle(cx - tx, cy + ty, expand * r, paint);
                paint.setColor(ab);
                canvas.drawCircle(cx + tx, cy + ty, expand * r, paint);
            }
        }
        setContentView(new VennView(this));
    }
}
于 2012-08-07T03:41:52.537 回答