我正在使用 MEF 以及 prism 6.0 和 MVVM
1.为Leafmenu创建一个Menuviewmodel类,为Toplevel菜单创建一个TopLevel MenuViewmodel类。Menuviewmodel 类将具有您要绑定菜单的所有属性。实现此接口的 Moduleui 必须具有这样的属性
[导出(typeof(IMenu))]
public class MenuViewModel:ViewModelBase
{
public String Name { get; private set; }
public UIMenuOptions ParentMenu { get; private set; }
private bool _IsToolTipEnabled;
public bool IsToolTipEnabled
{
get
{
return _IsToolTipEnabled;
}
set
{
SetField(ref _IsToolTipEnabled, value);
}
}
private String _ToolTipMessage;
public String ToolTipMessage
{
get
{
return _ToolTipMessage;
}
set
{
SetField(ref _ToolTipMessage, value);
}
}
private IExtensionView extensionView;
public MenuViewModel(String name, UIMenuOptions parentmenu,
bool isMenuCheckable = false,
IExtensionView extensionView =null)
{
if(name.Contains('_'))
{
name= name.Replace('_', ' ');
}
name = "_" + name;
this.Name = name;
this.ParentMenu = parentmenu;
this.IsMenuCheckable = isMenuCheckable;
this.extensionView = extensionView ;
}
private RelayCommand<object> _OpenMenuCommand;
public ObservableCollection<MenuViewModel> MenuItems { get; set; }
public ICommand OpenMenuCommand
{
get
{
if(_OpenMenuCommand==null)
{
_OpenMenuCommand = new RelayCommand<object>((args =>
OpenMenu(null)));
}
return _OpenMenuCommand;
}
}
private void OpenMenu(object p)
{
if (extensionView != null)
{
extensionView .Show();
}
}
private bool _IsMenuEnabled=true;
public bool IsMenuEnabled
{
get
{
return _IsMenuEnabled;
}
set
{
SetField(ref _IsMenuEnabled, value);
}
}
public bool IsMenuCheckable
{
get;
private set;
}
private bool _IsMenuChecked;
public bool IsMenuChecked
{
get
{
return _IsMenuChecked;
}
set
{
SetField(ref _IsMenuChecked, value);
}
}
}
public class ToplevelMenuViewModel:ViewModelBase
{
public ObservableCollection<MenuViewModel> ChildMenuViewModels {
get; private set; }
public String Header { get; private set; }
public ToplevelMenuViewModel(String header,
IEnumerable<MenuViewModel> childs)
{
this.Header ="_"+ header;
this.ChildMenuViewModels =new
ObservableCollection<MenuViewModel>(childs);
}
}
}
- 创建一个具有 MenuViewModel 属性的 IMenu 接口
public interface IMenu
{
MenuViewModel ExtensionMenuViewModel
{
get;
}
}
3.您需要在ModuleUi 中实现将加载到菜单中的所有模块的IMenu 接口。
4.实现 MefBootstrapper
5.Override 配置聚合目录方法 6.向目录添加包含所有模块 dll 的目录目录,IMenu 接口 dll。代码如下
protected override void ConfigureAggregateCatalog()
{
base.ConfigureAggregateCatalog();
AggregateCatalog.Catalogs.Add(new
AssemblyCatalog(typeof(Bootstrapper).Assembly));
AggregateCatalog.Catalogs.Add(new
AssemblyCatalog(typeof(IMenu).Assembly));
//create a directorycatalog with path of a directory conatining
//your module dlls
DirectoryCatalog dc = new DirectoryCatalog(@".\Extensions");
AggregateCatalog.Catalogs.Add(dc);
}
- 在您的主项目中添加对 IMenu interafce dll 的引用
8.在mainwindow.xaml.cs类中声明一个属性
公共 ObservableCollection ClientMenuViewModels { get; 私人套装;}
声明一个私有字段
private IEnumerable<IMenu> menuExtensions;
在您的主窗口或 shell 构造函数中
[ImportingConstructor]
public MainWindow([ImportMany] IEnumerable<IMenu> menuExtensions)
{
this.menuExtensions = menuExtensions;
this.DataContext=this;
}
private void InitalizeMenuAndOwners()
{
if (ClientMenuViewModels == null)
{
ClientMenuViewModels = new
ObservableCollection<ToplevelMenuViewModel>();
}
else
{
ClientMenuViewModels.Clear();
}
if (menuExtensions != null)
{
var groupings = menuExtensions.Select
(mnuext => mnuext.ClientMenuViewModel).GroupBy(mvvm =>
mvvm.ParentMenu);
foreach (IGrouping<UIMenuOptions, MenuViewModel> grouping in
groupings)
{
UIMenuOptions parentMenuName = grouping.Key;
ToplevelMenuViewModel parentMenuVM = new
ToplevelMenuViewModel(
parentMenuName.ToString(),
grouping.Select(grp => { return (MenuViewModel)grp; }));
ClientMenuViewModels.Add(parentMenuVM);
}
}}
}
- 在您的 Shell.xaml 或 Mainwindow.xaml 中定义一个菜单区域并将 itemssource 属性绑定到 ClientMenuViewModels
<Menu HorizontalAlignment="Left"
Background="#FF0096D6"
Foreground="{StaticResource menuItemForegroundBrush}"
ItemsSource="{Binding ClientMenuViewModels}"
TabIndex="3">
<Menu.Resources>
<Style x:Key="subMneuStyle" TargetType="{x:Type MenuItem}">
<Setter Property="Foreground" Value="#FF0096D6" />
<Setter Property="FontFamily" Value="HP Simplified" />
<Setter Property="FontSize" Value="12" />
<Setter Property="Background" Value="White" />
<Setter Property="Command" Value="{Binding
OpenMenuCommand}" />
<Setter Property="IsCheckable" Value="{Binding
IsMenuCheckable}" />
<Setter Property="IsChecked" Value="{Binding
IsMenuChecked, Mode=TwoWay}" />
<Setter Property="IsEnabled" Value="{Binding
IsMenuEnabled, Mode=TwoWay}" />
<Setter Property="ToolTip" Value="{Binding
ToolTipMessage, Mode=OneWay}" />
<Setter Property="ToolTipService.ShowOnDisabled" Value="
{Binding IsToolTipEnabled, Mode=OneWay}" />
<Setter Property="ToolTipService.IsEnabled" Value="
{Binding IsToolTipEnabled, Mode=OneWay}" />
<Setter Property="ToolTipService.ShowDuration"
Value="3000" />
<Setter Property="ToolTipService.InitialShowDelay"
Value="10" />
</Style>
<my:MyStyleSelector x:Key="styleSelector" ChildMenuStyle="
{StaticResource subMneuStyle}" />
<HierarchicalDataTemplate DataType="{x:Type
plugins:ToplevelMenuViewModel}"
ItemContainerStyleSelector="{StaticResource styleSelector}"
ItemsSource="{Binding ChildMenuViewModels}">
<Label Margin="0,-5,0,0"
Content="{Binding Header}"
FontFamily="HP Simplified"
FontSize="12"
Foreground="{StaticResource menuItemForegroundBrush}" />
</HierarchicalDataTemplate>
<DataTemplate DataType="{x:Type plugins:MenuViewModel}">
<Label VerticalContentAlignment="Center"
Content="{Binding Name}"
Foreground="#FF0096D6" />
</DataTemplate>
</Menu.Resources>
<Menu.ItemsPanel>
<ItemsPanelTemplate>
<StackPanel Orientation="Horizontal" />
</ItemsPanelTemplate>
</Menu.ItemsPanel>
</Menu>
public class MyStyleSelector : StyleSelector
{
public Style ChildMenuStyle { get; set; }
public Style TopLevelMenuItemStyle { get; set; }
public override Style SelectStyle(object item, DependencyObject
container)
{
if (item is MenuViewModel)
{
return ChildMenuStyle;
}
//if(item is ToplevelMenuViewModel)
//{
// return TopLevelMenuItemStyle;
//}
return null;
}
}
这是 ViewModelBase 类
public class ViewModelBase:INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void OnPropertyChanged(string propertyName)
{
PropertyChangedEventHandler handler =Volatile.Read(ref PropertyChanged);
if (handler != null)
{
handler(this, new PropertyChangedEventArgs(propertyName));
};
}
protected bool SetField<T>(ref T field, T value,[CallerMemberName] string propertyName="")
{
if (EqualityComparer<T>.Default.Equals(field, value)) return false;
field = value;
OnPropertyChanged(propertyName);
return true;
}
}
RelayCommand 类如下
public class RelayCommand<T> : ICommand
{
#region Fields
private readonly Action<T> _execute = null;
private readonly Predicate<T> _canExecute = null;
#endregion
#region Constructors
/// <summary>
/// Creates a new command that can always execute.
/// </summary>
/// <param name="execute">The execution logic.</param>
public RelayCommand(Action<T> execute)
: this(execute, null)
{
}
/// <summary>
/// Creates a new command with conditional execution.
/// </summary>
/// <param name="execute">The execution logic.</param>
/// <param name="canExecute">The execution status logic.</param>
public RelayCommand(Action<T> execute, Predicate<T> canExecute)
{
if (execute == null)
throw new ArgumentNullException("execute");
_execute = execute;
_canExecute = canExecute;
}
#endregion
#region ICommand Members
/// <summary>
/// Defines the method that determines whether the command can execute in its current state.
/// </summary>
/// <param name="parameter">Data used by the command. If the command does not require data to be passed, this object can be set to null.</param>
/// <returns>
/// true if this command can be executed; otherwise, false.
/// </returns>
public bool CanExecute(object parameter)
{
return _canExecute == null ? true : _canExecute((T)parameter);
}
public event EventHandler CanExecuteChanged
{
add
{
if (_canExecute != null)
CommandManager.RequerySuggested += value;
}
remove
{
if (_canExecute != null)
CommandManager.RequerySuggested -= value;
}
}
public void Execute(object parameter)
{
_execute((T)parameter);
}
#endregion
}