2

可能重复:
如何从 FFT 结果中获取频率

我正在研究aurioTouch2示例代码。在绘图视图函数中,总是调用一个函数来计算 fft 数据,因此我们可以计算不同频率的功率。

Boolean FFTBufferManager::ComputeFFT(int32_t *outFFTData)
{
    if (HasNewAudioData())
    {


        //Generate a split complex vector from the real data
        // real1 = -0.005138, real2 = -0.005010;     r = -0.005138, im = -0.005010   
        vDSP_ctoz((COMPLEX *)mAudioBuffer, 2, &mDspSplitComplex, 1, mFFTLength);

        //Take the fft and scale appropriately
        // FFTSetup mSpectrumAnalysis - koefficients
        vDSP_fft_zrip(mSpectrumAnalysis, &mDspSplitComplex, 1, mLog2N, kFFTDirection_Forward);
        vDSP_vsmul(mDspSplitComplex.realp, 1, &mFFTNormFactor, mDspSplitComplex.realp, 1, mFFTLength);
        vDSP_vsmul(mDspSplitComplex.imagp, 1, &mFFTNormFactor, mDspSplitComplex.imagp, 1, mFFTLength);

        //Zero out the nyquist value
        mDspSplitComplex.imagp[0] = 0.0;

        //Convert the fft data to dB
        // calculate complex number abs, write to tmpData
        Float32 tmpData[mFFTLength];
        vDSP_zvmags(&mDspSplitComplex, 1, tmpData, 1, mFFTLength);

        //In order to avoid taking log10 of zero, an adjusting factor is added in to make the minimum value equal -128dB
        vDSP_vsadd(tmpData, 1, &mAdjust0DB, tmpData, 1, mFFTLength);
        Float32 one = 1;
        vDSP_vdbcon(tmpData, 1, &one, tmpData, 1, mFFTLength, 0);

        //Convert floating point data to integer (Q7.24)
        vDSP_vsmul(tmpData, 1, &m24BitFracScale, tmpData, 1, mFFTLength);
        for(UInt32 i=0; i<mFFTLength; ++i)
            outFFTData[i] = (SInt32) tmpData[i];

        OSAtomicDecrement32Barrier(&mHasAudioData);
        OSAtomicIncrement32Barrier(&mNeedsAudioData);
        mAudioBufferCurrentIndex = 0;
        return true;
    }
    else if (mNeedsAudioData == 0)
        OSAtomicIncrement32Barrier(&mNeedsAudioData);

    return false;
}

问题是如何获得我在屏幕上显示的各种频率?我的意思是,我有不同音频频率的电源阵列。我怎么能理解,例如最低频率的值是多少?

更新以表明我的观点:

我知道,最低阈值(最低频率)是 outFFTData[0],最高的是 outFFTData[last]。但我不知道,例如,数字中的频率与 outFFTData[0] 相关。outFFTData[0] 是否与 16Hz 相关;outFFTData[last] 是否与 22 kHz 相关?

现在我认为,outFFTData[0] 与人能听到的最低音频频率有关;和 outFFTData[last] 与人可以听到的最高音频频率有关。

我错了吗?

更新 2

我在这里查看了Paul R代码。它确实显示了几乎所有内容。但是,如果我错了,请纠正我:

在这段代码中:

//Generate a split complex vector from the real data
        // real1 = -0.005138, real2 = -0.005010;     r = -0.005138, im = -0.005010   
        vDSP_ctoz((COMPLEX *)mAudioBuffer, 2, &mDspSplitComplex, 1, mFFTLength);
//Take the fft and scale appropriately
        // FFTSetup mSpectrumAnalysis - koefficients
        vDSP_fft_zrip(mSpectrumAnalysis, &mDspSplitComplex, 1, mLog2N, kFFTDirection_Forward);
        vDSP_vsmul(mDspSplitComplex.realp, 1, &mFFTNormFactor, mDspSplitComplex.realp, 1, mFFTLength);
        vDSP_vsmul(mDspSplitComplex.imagp, 1, &mFFTNormFactor, mDspSplitComplex.imagp, 1, mFFTLength);

在这段代码 mFFTLength = mAudioBufferLen / 2;中,我认为,频率的最大值将在 mDspSplitComplex 中,index = mFFTLength - 1 或者我错了,频率的最大值将在 mDspSplitComplex 中index = mFFTLength / 2 - 1

Update 3

I have very simular issue Why do we use only the first buffer in aurioTouch project. May be anyone knows the answer.

4

1 回答 1

3

There will be energy at some level in all of the FFT output bins - you need to decide upon a threshold value and then find the bins whose magnitude exceeds this threshold.

As for interpreting the corresponding frequency for each output bin, see this excellent answer.

于 2012-07-16T07:47:31.477 回答