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我试图通过抚摸图像来画线,以通过CoreGraphics框架产生类似刷子的效果。

我关注了这篇文章这篇文章,并尝试从touchesMoved方法中汲取灵感,代码示例将采用以下形式

UITouch *touch  = [touches anyObject];
CGPoint currentPoint    = [touch locationInView:self.view];
UIImage *texture = [UIImage imageNamed:@"texture.png"];
CGPoint vector = CGPointMake(currentPoint.x - lastPoint.x, currentPoint.y - lastPoint.y);
NSLog(@" vector %@", NSStringFromCGPoint(vector));
CGFloat distance = hypotf(vector.x, vector.y);
vector.x /= distance;
vector.y /= distance;
for (CGFloat i = 0; i < distance; i += 1.0f) {
    CGPoint p = CGPointMake(lastPoint.x + i * vector.x, lastPoint.y + i * vector.y);
    [texture drawAtPoint:p blendMode:kCGBlendModeNormal alpha:1.0f];
    NSLog(@"p %@", NSStringFromCGPoint(p));
}
previousPoint = currentPoint;

通过这样做,我收到了错误消息,

Jul  9 11:51:27 mac1.local Smooth Line View[1035] <Error>: CGContextSaveGState: invalid context 0x0
Jul  9 11:51:27 mac1.local Smooth Line View[1035] <Error>: CGContextSetBlendMode: invalid context 0x0
Jul  9 11:51:27 mac1.local Smooth Line View[1035] <Error>: CGContextSetAlpha: invalid context 0x0
Jul  9 11:51:27 mac1.local Smooth Line View[1035] <Error>: CGContextTranslateCTM: invalid context 0x0
Jul  9 11:51:27 mac1.local Smooth Line View[1035] <Error>: CGContextScaleCTM: invalid context 0x0
Jul  9 11:51:27 mac1.local Smooth Line View[1035] <Error>: CGContextDrawImage: invalid context 0x0
Jul  9 11:51:27 mac1.local Smooth Line View[1035] <Error>: CGContextRestoreGState: invalid context 0x0

所以,我把与上下文相关的代码放在上面,修改后的代码是

    UITouch *touch  = [touches anyObject];
    currentPoint    = [touch locationInView:self];

    UIGraphicsBeginImageContext(self.frame.size);    
    CGContextRef context = UIGraphicsGetCurrentContext();
    CGContextSetBlendMode(context, kCGBlendModeNormal);
    CGContextSetAlpha(context, 1.0f);
    CGContextSaveGState(context);

    UIImage *texture = [UIImage imageNamed:@"textureImg.png"];
    [texture drawAtPoint:currentPoint blendMode:kCGBlendModeNormal alpha:1.0f];
    CGContextSetLineCap(context, kCGLineCapRound);
    CGContextSetLineWidth(context, 25.0);
    CGContextSetRGBStrokeColor(context, texture.CGColor);
    CGContextBeginPath(context);
    CGContextMoveToPoint(context, previousPoint.x, previousPoint.y);
    CGContextAddLineToPoint(context, currentPoint.x, currentPoint.y);
    CGContextDrawPath(context, kCGPathFillStroke);
    UIGraphicsEndImageContext();

但是当我跑步并尝试在触摸移动时绘制时,什么都没有绘制。我不明白出了什么问题。有人可以指出我的错误吗?我仍然花很多时间来解决这个问题,但现在还做不到。非常感谢任何及时的帮助。谢谢。

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1 回答 1

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我明白了,你的 touchesMoved 应该是这样的。

BOOL touchSwiped = YES;
UITouch *touch = [touches anyObject];   
currentPoint = [touch locationInView:self.view];
currentPoint.y -= 685;     //<
//currentPoint.x = ???;  <------ adjust the x and y points of the currentPoint if it is not on the exact point of drawing.

UIGraphicsBeginImageContext(touchDraw.frame.size);
[touchDraw.image drawInRect:CGRectMake(0, 0, touchDraw.frame.size.width, touchDraw.frame.size.height)];
CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapRound);
UIImage * textureColor = [UIImage imageNamed:@"brushImg.png"];

CGPoint vector = CGPointMake(currentPoint.x - previousPoint.x, currentPoint.y - previousPoint.y);
CGFloat distance = hypotf(vector.x, vector.y);
vector.x /= distance;
vector.y /= distance;
for (CGFloat i = 0; i < distance; i += 1.0f) {
    CGPoint p = CGPointMake(previousPoint.x + i * vector.x, previousPoint.y + i * vector.y);
    [textureColor drawAtPoint:p blendMode:blendMode alpha:0.5f];
}
CGContextBeginPath(UIGraphicsGetCurrentContext());
CGContextStrokePath(UIGraphicsGetCurrentContext());
touchDraw.image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();

previousPoint = currentPoint;

touchMoved++;

if (touchMoved == 1) {
    touchMoved = 0;
}
于 2012-07-11T03:15:53.637 回答