我有一堂课:
class Point3D : public Point{
protected:
float x;
float y;
float z;
public:
Point3D(){x=0; y=0; z=0;}
Point3D(const Point3D & point){x = point.x; y = point.y; z = point.z;}
Point3D(float _x,float _y,float _z){x = _x; y = _y; z = _z;}
inline const Point3D operator+(const Vector3D &);
const Point3D & operator+(const Point3D &point){
float xT = x + point.getX();
float yT = y + point.getY();
float zT = z + point.getZ();
return Point3D(xT, yT, zT);
}
...
当我这样使用它时:
Point3D point = Point3D(10,0,10);
一切正常。
当我写:
Point3D point = Point3D(10,0,10);
Point3D point2 = Point3D(0,0,0) + point();
也可以(point2 = point)。当我添加超过 (0,0,0) 的内容时,它也可以工作。
但是当我只想:
Point3D point = Point3D(10,0,10);
someFunction( Point3D(0,0,0) + point ); //will get strange (x,y,z)
该函数获取一些(在我看来)随机(x,y,z)的值。为什么?
更奇怪的是,在那个类似的例子中,一切都将再次起作用:
Point3D point = Point3D(10,0,10);
Point3D point2 = Point3D(0,0,0) + point;
someFunction( point2 ); // will get (10,0,10)
这种奇怪行为的原因是什么?