5

我只是在 iOS 5 上查看了 CoreImage 框架,发现为整个图像添加效果很容易。我想知道是否可以在图像的特殊部分(矩形)上添加效果。例如在部分图像上添加灰度效果/

我期待着你的帮助。

谢谢,胡伊

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3 回答 3

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观看 WWDC 2012 视频中的会话 510。他们展示了一种如何将遮罩应用到CIImage. 您需要学习如何将过滤器链接在一起。特别看一下:

  • CICrop, CILinearGradient, CIRadialGradient(可用于创建蒙版)
  • CISourceOverCompositing(将蒙版图像放在一起)
  • CIBlendWithMask(创建最终图像)

示例:像素化面

过滤器记录在这里:

https://developer.apple.com/library/archive/documentation/GraphicsImaging/Reference/CoreImageFilterReference/index.html

于 2012-07-29T12:01:30.097 回答
0

你最好的选择是复制 CIImage(所以你现在有两个),将复制的 CIImage 裁剪为你想要效果的矩形,在裁剪后的版本上执行效果,然后使用覆盖效果创建一个新的 CIImage 基于两个较旧的 CIImage。

这似乎需要付出很多努力,但是当您了解所有这些都被设置为一堆 GPU 着色器时,它就更有意义了。

于 2012-07-29T11:28:38.270 回答
-3
     typedef enum {
   ALPHA = 0,
   BLUE = 1,
   GREEN = 2,
  RED = 3

} 像素;

- (UIImage *)convertToGrayscale:(UIImage *) originalImage inRect: (CGRect) rect{
       CGSize size = [originalImage size];
   int width = size.width;
  int height = size.height;

// the pixels will be painted to this array
uint32_t *pixels = (uint32_t *) malloc(width * height * sizeof(uint32_t));

// clear the pixels so any transparency is preserved
memset(pixels, 0, width * height * sizeof(uint32_t));

CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();

// create a context with RGBA pixels
CGContextRef context = CGBitmapContextCreate(pixels, width, height, 8, width * sizeof(uint32_t), colorSpace, 
                                             kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedLast);

// paint the bitmap to our context which will fill in the pixels array
CGContextDrawImage(context, CGRectMake(0, 0, width, height), [originalImage CGImage]);

for(int y = 0; y < height; y++) {
    for(int x = 0; x < width; x++) {
        uint8_t *rgbaPixel = (uint8_t *) &pixels[y * width + x];

        if(x > rect.origin.x && y > rect.origin.y && x < rect.origin.x + rect.size.width && y < rect.origin.y + rect.size.height) {

            // convert to grayscale using recommended method: http://en.wikipedia.org/wiki/Grayscale#Converting_color_to_grayscale

            uint32_t gray = 0.3 * rgbaPixel[RED] + 0.59 * rgbaPixel[GREEN] + 0.11 * rgbaPixel[BLUE];

            // set the pixels to gray in your rect

            rgbaPixel[RED] = gray;
            rgbaPixel[GREEN] = gray;
            rgbaPixel[BLUE] = gray;
          }
    }
}

// create a new CGImageRef from our context with the modified pixels
CGImageRef image = CGBitmapContextCreateImage(context);

// we're done with the context, color space, and pixels
CGContextRelease(context);
CGColorSpaceRelease(colorSpace);
free(pixels);

// make a new UIImage to return
UIImage *resultUIImage = [UIImage imageWithCGImage:image];

// we're done with image now too
CGImageRelease(image);

return resultUIImage;

}

您可以在 UIImageView 中对其进行测试:

  imageview.image = [self convertToGrayscale:imageview.image inRect:CGRectMake(50, 50, 100, 100)];
于 2012-07-04T04:12:00.667 回答