我正在寻找的是以下内容......我在方形图像上有一个圆圈,角落的alpha为0
http://dl.dropbox.com/u/1401029/circle.png
还有一个方形阴影,其他地方的 alpha 为 0
http://dl.dropbox.com/u/1401029/image.png
好吧,我希望最终结果是这两个渲染的混合,加上阴影没有被渲染到圆圈之外
我怎么能做到这一点?:)
编辑:这是我到目前为止的代码(t2 圆圈,t1 阴影)
gl.glTexEnvf(GL2.GL_TEXTURE_ENV, GL2.GL_TEXTURE_ENV_MODE, GL2.GL_MODULATE);
gl.glEnable(GL2.GL_ALPHA_TEST);
gl.glAlphaFunc(GL2.GL_GREATER, 0.1f);
t2.enable(gl);
t2.bind(gl);
t2.setTexParameteri(gl, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_LINEAR);
t2.setTexParameteri(gl, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_LINEAR);
a = 2.0f;
gl.glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
gl.glBegin(GL2.GL_QUADS);
gl.glTexCoord2f(0, 0);
gl.glVertex3f(-a, -a, 0);
gl.glTexCoord2f(0, 1);
gl.glVertex3f(-a, a, 0);
gl.glTexCoord2f(1, 1);
gl.glVertex3f(a, a, 0);
gl.glTexCoord2f(1, 0);
gl.glVertex3f(a, -a, 0);
gl.glEnd();
t2.disable(gl);
gl.glDisable(GL2.GL_ALPHA_TEST);
gl.glDisable(GL2.GL_DEPTH_TEST);
gl.glEnable(GL2.GL_BLEND);
gl.glBlendFunc (GL2.GL_SRC_ALPHA, GL2.GL_ONE_MINUS_SRC_ALPHA);
t1.enable(gl);
t1.bind(gl);
t1.setTexParameteri(gl, GL2.GL_TEXTURE_MIN_FILTER, GL2.GL_LINEAR);
t1.setTexParameteri(gl, GL2.GL_TEXTURE_MAG_FILTER, GL2.GL_LINEAR);
gl.glBegin(GL2.GL_QUADS);
gl.glTexCoord2f(0, 0);
gl.glVertex3f(-a, -a, 0);
gl.glTexCoord2f(0, 1);
gl.glVertex3f(-a, a, 0);
gl.glTexCoord2f(1, 1);
gl.glVertex3f(a, a, 0);
gl.glTexCoord2f(1, 0);
gl.glVertex3f(a, -a, 0);
gl.glEnd();
t1.disable(gl);
gl.glDisable(GL2.GL_BLEND);
gl.glEnable(GL2.GL_DEPTH_TEST);
但到目前为止它不起作用,阴影完全呈现在圆圈上,我错在哪里?