我想知道如何随着时间的推移增加间隔,以便添加目标。我还是 cocos2d 的新手。
[self schedule:@selector(gameLogic:) interval:0.7];
-(void)gameLogic:(ccTime)dt {
[self addTarget];
}
我想知道如何随着时间的推移增加间隔,以便添加目标。我还是 cocos2d 的新手。
[self schedule:@selector(gameLogic:) interval:0.7];
-(void)gameLogic:(ccTime)dt {
[self addTarget];
}
为什么不声明一个简单的属性(int、float 等)来保存方法被调用的次数,并在调用方法本身时增加它?这样,这只是一个乘法问题:
//.h
...
@property (nonatomic, assign) int iterations;
//.m
@synthesize iterations = iterations_;
[self schedule:@selector(gameLogic:) interval:0.7*iterations_];
-(void)gameLogic:(ccTime)dt {
[self addTarget];
iterations_++;
}
float interval = .7;
-(id)init{
...
[self scheduleOnce:@selector(gameLogic:) delay:interval]; //Check the name of the method, I'm not 100% sure about it
...
}
-(void)gameLogic:(ccTime)dt {
[self addTarget];
interval += dt; //Or whatever you want to increase it by
[self scheduleOnce:@selector(gameLogic:) delay:interval]; //Check the name of the method, I'm not 100% sure about it
}