你能帮忙看看这个关卡的无尽背景吗?
我目前正在使用 slick2d 编写一个原始游戏,游戏玩法类似于马里奥。
我有两张图片 - img1 和 img2(均为 1280x480,而屏幕分辨率为 640x480)。最初 img2 的 X 是 == (img1 的 X + img1 的宽度)。即它粘在img1的末端。当 img1 超出屏幕左边框时,它的 X 坐标变为 img2X + imgWidth。
逻辑看起来对我来说是正确的,但有时图片会被过度使用(很多,大约是屏幕的 1/4)。逻辑上有没有错误?方法好吗?也许有更简单和正确的方法来做到这一点?
伪代码如下所示:
class BkgDrawer {
Image img1 = new Image("imgs/background/bkg1.png");
Image img2 = new Image("imgs/background/bkg2.png");
int img1Width = img1.getWidth(); //1280
int img2Width = img2.getWidth(); //1280
int screenResolution = game.getResolution; //640
Vector2f position1 = new Vector2f (0,0);
Vector2f position2 = new Vector2f (position1.x+img1.getWidth(), 0); //initially position2 is glued to the end of img1
public void render( ) {
if (position1.x + img1Width < 0) { //the img is over the left border of the screen
position1.x = position2.x + img2Width; //glue it to the end of img2
}
//the same for the img2
if (position2.x + img2Width < 0) { //the img is over the left border of the screen
position2.x = position1.x + img2Width; //glue it to the end of img2
}
img1.draw(position1.x, position1.y);
img2.draw(position2.x, position2.y);
//move coordinate to get the background moving.
position1.x -= MOVING_STEP;
position2.x -= MOVING_STEP;
}
}
很抱歉有很多文字,谢谢