我的游戏有问题。
当我玩 1 级并返回主菜单时,新游戏按钮不再起作用。
有谁知道可能是什么问题?
这就是我在主菜单中的内容:
package
{
import flash.display.MovieClip;
import flash.events.MouseEvent;
import HomeTitel;
import InstBtn;
import NieuwBtn;
public class Hoofdmenu extends MovieClip
{
private var homeTitel:HomeTitel;
private var instBtn:InstBtn;
private var nieuwBtn:NieuwBtn;
private var inst:Instructions;
private var level1:Level1;
public function Hoofdmenu():void
{
placeHomeTitel();
placeInstructionsBtn();
placeNieuwBtn();
}
private function placeHomeTitel():void
{
homeTitel = new HomeTitel();
addChild(homeTitel);
homeTitel.x = 275;
homeTitel.y = 20;
}
private function placeInstBtn():void
{
instBtn = new InstBtn();
addChild(instBtn);
instBtn.x = 275;
instBtn.y = 225;
instBtn.addEventListener(MouseEvent.CLICK, gotoInstructions);
}
private function gotoInstructions(event:MouseEvent)
{
inst = new Instructoins();
addChild(inst);
}
private function placeNewBtn():void
{
newBtn = new NewBtn();
addChild(newBtn);
newBtn.x = 275;
newBtn.y = 175;
newBtn.addEventListener(MouseEvent.CLICK, gotoLevel1);
}
private function gotoLevel1(event:MouseEvent):void
{
level1 = new Level1();
addChild(level1);
}
}
}
这就是我在 level1 中的内容:
package
{
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.events.Event;
import flash.utils.Timer;
import flash.events.TimerEvent;
import L1Achtergrond;
import L1Titel;
import MenuBtn;
import Sun;
import Min;
import GameOver;
import WellDone;
import VolgLevel;
import HoofdmenuBtn;
import Opnieuw;
public class Level1 extends MovieClip
{
private var back:L1Achtergrond;
private var titel:L1Titel;
private var menu:MenuBtn;
private var sun:Sun;
private var aantalSun:int = 5;
private var counter:int;
private var sunArray:Array = new Array();
private var timer:Timer;
private var min:Min;
private var gameover:GameOver;
private var welldone:WellDone;
private var volglevel:VolgLevel;
private var opn:Opnieuw;
private var hoofdBtn:HoofdmenuBtn;
private var level1:Level1;
private var level2:Level2;
private var hoofdmenu:Hoofdmenu;
public function Level1():void
{
back = new L1Achtergrond();
addChild(back);
placeTitel();
timer = new Timer(3000,1);
timer.addEventListener(TimerEvent.TIMER_COMPLETE, startLevel1);
timer.start();
}
private function placeTitel():void
{
titel = new L1Titel();
addChild(titel);
titel.x = 275;
titel.y = 150;
}
private function startLevel1(event:TimerEvent):void
{
for (counter = 0; counter < aantalSun; counter++)
{
sun = new Sun();
sunArray.push(sun);
addChild(sun);
sun.addEventListener(MouseEvent.CLICK, checkSun);
}
min = new Min();
addChild(min);
min.x = 275;
min.y = 30;
min.play();
min.width = 40;
min.height = 20;
timer = new Timer(20000,1);
timer.addEventListener(TimerEvent.TIMER_COMPLETE, gameOver);
timer.start();
menu = new MenuBtn();
addChild(menu);
menu.x = 510;
menu.y = 380;
menu.addEventListener(MouseEvent.CLICK, gotoHoofdmenu);
}
private function checkSun(event:MouseEvent):void
{
aantalSun--;
if (aantalSun == 0)
{
wellDone();
timer.stop();
}
}
public function wellDone():void
{
removeChild(menu);
removeChild(min);
welldone = new WellDone();
addChild(welldone);
welldone.x = 275;
welldone.y = 150;
volglevel = new VolgLevel();
addChild(volglevel);
volglevel.x = 300;
volglevel.y = 250;
volglevel.addEventListener(MouseEvent.CLICK, gotoLevel2);
hoofdBtn = new HoofdmenuBtn();
addChild(hoofdBtn);
hoofdBtn.x = 95;
hoofdBtn.y = 250;
hoofdBtn.addEventListener(MouseEvent.CLICK, gotoHoofdmenuW);
}
private function gameOver(event:TimerEvent):void
{
//timer.stop();
removeChild(min);
removeChild(menu);
for (counter = 0; counter < sunArray.length; counter++)
{
removeChild(sunArray[counter]);
}
gameover = new GameOver();
addChild(gameover);
gameover.x = 275;
gameover.y = 150;
opn = new Opnieuw();
addChild(opn);
opn.x = 300;
opn.y = 250;
opn.addEventListener(MouseEvent.CLICK, level1Opn);
hoofdBtn = new HoofdmenuBtn();
addChild(hoofdBtn);
hoofdBtn.x = 95;
hoofdBtn.y = 250;
hoofdBtn.addEventListener(MouseEvent.CLICK, gotoHoofdmenuG);
}
private function level1Opn(event:MouseEvent):void
{
removeChild(gameover);
removeChild(opn);
removeChild(hoofdBtn);
removeChild(back);
level1 = new Level1();
addChild(level1);
}
private function gotoHoofdmenu(event:MouseEvent):void
{
timer.stop();
removeChild(min);
removeChild(menu);
removeChild(back);
for (counter = 0; counter < sunArray.length; counter++)
{
removeChild(sunArray[counter]);
}
}
private function gotoHoofdmenuW(event:MouseEvent):void
{
removeChild(back);
removeChild(welldone);
removeChild(hoofdBtn);
removeChild(volglevel);
}
private function gotoHoofdmenuG(event:MouseEvent):void
{
removeChild(back);
removeChild(gameover);
removeChild(hoofdBtn);
removeChild(opn);
}
private function gotoLevel2(event:MouseEvent):void
{
removeChild(back);
removeChild(volglevel);
removeChild(hoofdBtn);
removeChild(welldone);
level2 = new Level2();
addChild(level2);
}
}
}