我需要拖动和缩放图像。这是我的代码...
//instance variables
Matrix matrix = new Matrix();
Matrix savedMatrix = new Matrix();
static final int NONE = 0;
static final int DRAG = 1;
static final int ZOOM = 2;
int mode = NONE;
PointF start = new PointF();
PointF mid = new PointF();
float oldDist = 1f;
//图像视图的OnTouchListener
OnTouchListener touchAction = new OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
ImageView i = (ImageView)v;
dragAndZoom(i, event);
return true;
}
};
//执行拖拽操作
private void dragAndZoom(View v, MotionEvent event)
{
ImageView view = (ImageView) v;
view.setScaleType(ImageView.ScaleType.MATRIX);
float scale;
// Handle touch events here...
switch (event.getAction() & MotionEvent.ACTION_MASK)
{
case MotionEvent.ACTION_DOWN:
// first finger down only
savedMatrix.set(matrix);
start.set(event.getX(), event.getY());
mode = DRAG;
break;
case MotionEvent.ACTION_UP: // first finger lifted
case MotionEvent.ACTION_POINTER_UP: // second finger lifted
mode = NONE;
break;
case MotionEvent.ACTION_POINTER_DOWN: // first and second finger down
oldDist = spacing(event);
if (oldDist > 5f)
{
savedMatrix.set(matrix);
midPoint(mid, event);
mode = ZOOM;
}
break;
case MotionEvent.ACTION_MOVE:
if (mode == DRAG)
{
matrix.set(savedMatrix);
matrix.postTranslate(event.getX() - start.x, event.getY() - start.y);
}
else if (mode == ZOOM)
{
// pinch zooming
float newDist = spacing(event);
if (newDist > 5f)
{
matrix.set(savedMatrix);
scale = newDist / oldDist;
matrix.postScale(scale, scale, mid.x, mid.y);
}
}
break;
}
view.setImageMatrix(matrix); // display the transformation on screen
}
private float spacing(MotionEvent event)
{
float x = event.getX(0) - event.getX(1);
float y = event.getY(0) - event.getY(1);
return FloatMath.sqrt(x * x + y * y);
}
private void midPoint(PointF point, MotionEvent event)
{
float x = event.getX(0) + event.getX(1);
float y = event.getY(0) + event.getY(1);
point.set(x / 2, y / 2);
}
它工作正常。但有时图像会在触摸时超出屏幕边界。如何始终将图像保留在 UI 中?请帮我。提前致谢。