i'm trying to draw text on a bitmap. When text is short everything is working fine, but when text is long it just paints it out of screen.
How can i fix it? This is my releavent code :
Canvas canvas = new Canvas(bitmap);
// new antialised Paint
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
// text color - #3D3D3D
paint.setColor(Color.WHITE);
// text size in pixels
paint.setTextSize((int) (108 * scale));
// text shadow
paint.setShadowLayer(1f, 0f, 1f, Color.BLACK);
// draw text to the Canvas center
Rect bounds = new Rect();
paint.getTextBounds(gText, 0, gText.length(), bounds);
int x = (bitmap.getWidth() - bounds.width())/2;
int y = (bitmap.getHeight() + bounds.height())/2;
canvas.drawText(gText, x * scale, y * scale, paint);
EDIT: In 2nd thought, it could be a better idea to find out i the text will be longer then screen, then if it will, split the string and draw the 2nd half in a new line. Am i right?