在我的 cocos2d 应用程序中,我使用了五个 CCSpriteFrameCache(.plist) 文件。当我加载超过三个 .plist 文件应用程序崩溃时。
只是这样打印
2012-06-08 16:45:08.575 VoiceChangingBowtie[5611:707] cocos2d: CCSpriteFrameCache: Trying to use file 'windowAnimationsiPad.png' as texture
2012-06-08 16:45:13.089 VoiceChangingBowtie[5611:707] cocos2d: CCSpriteFrameCache: Trying to use file 'iPadShark.png' as texture
2012-06-08 16:45:14.297 VoiceChangingBowtie[5611:707] cocos2d: CCSpriteFrameCache: Trying to use file 'iPadSharkSecond.png' as texture ...
然后应用程序崩溃了