我正在寻找一个从双精度映射到对象指针的容器。但是,每个键只是对应于该对象的一个双精度范围。
例如,可能存在 <(0.0 3.0), ptr> 或 <(3.5 10.0), ptr2> 的键/值对
container[1.0] 应该返回 ptr,container[3.0] 也应该返回 ptr,并且 container[-1.0] 应该是未定义的。
默认情况下是否有任何具有类似行为的对象,或者我必须自己实现它?
编辑
这是我编写的实际代码,可能更容易调试/提供建议。
// Behavior: A range is defined mathematically as (min, max]
class dblRange
{
public:
double min;
double max;
dblRange(double min, double max)
{
this->min = min;
this->max = max;
};
dblRange(double val)
{
this->min = val;
this->max = val;
};
int compare(const dblRange rhs)
{
// 1 if this > rhs
// 0 if this == rhs
//-1 if this < rhs
if (rhs.min == rhs.max && min == max)
{
/*if (min > rhs.min)
return 1;
else if (min == rhs.min)
return 0;
else
return -1;*/
throw "You should not be comparing values like this. :(\n";
}
else if (rhs.max == rhs.min)
{
if (min > rhs.min)
return 1;
else if (min <= rhs.min && max > rhs.min)
return 0;
else // (max <= rhs.min)
return -1;
}
else if (min == max)
{
if (min >= rhs.max)
return 1;
else if (min < rhs.max && min >= rhs.min)
return 0;
else // if (min < rhs.min
return -1;
}
// Check if the two ranges are equal:
if (rhs.min == min && rhs.max == max)
{
return 0;
}
else if (rhs.min < min && rhs.max <= min)
{
// This is what happens if rhs is fully lower than this one.
return 1;
}
else if (rhs.min > min && rhs.min >= max)
{
return -1;
}
else
{
// This means there's an undefined case. Ranges are overlapping,
// so comparisons don't work quite nicely.
throw "Ranges are overlapping weirdly. :(\n";
}
};
int compare(const dblRange rhs) const
{
// 1 if this > rhs
// 0 if this == rhs
//-1 if this < rhs
if (rhs.min == rhs.max && min == max)
{
/*if (min > rhs.min)
return 1;
else if (min == rhs.min)
return 0;
else
return -1;*/
throw "You should not be comparing values like this. :(\n";
}
else if (rhs.max == rhs.min)
{
if (min > rhs.min)
return 1;
else if (min <= rhs.min && max > rhs.min)
return 0;
else // (max <= rhs.min)
return -1;
}
else if (min == max)
{
if (min >= rhs.max)
return 1;
else if (min < rhs.max && min >= rhs.min)
return 0;
else // if (min < rhs.min
return -1;
}
// Check if the two ranges are equal:
if (rhs.min == min && rhs.max == max)
{
return 0;
}
else if (rhs.min < min && rhs.max <= min)
{
// This is what happens if rhs is fully lower than this one.
return 1;
}
else if (rhs.min > min && rhs.min >= max)
{
return -1;
}
else
{
// This means there's an undefined case. Ranges are overlapping,
// so comparisons don't work quite nicely.
throw "Ranges are overlapping weirdly. :(\n";
}
};
bool operator== (const dblRange rhs ) {return (*this).compare(rhs)==0;};
bool operator== (const dblRange rhs ) const {return (*this).compare(rhs)==0;};
bool operator!= (const dblRange rhs ) {return (*this).compare(rhs)!=0;};
bool operator!= (const dblRange rhs ) const {return (*this).compare(rhs)!=0;};
bool operator< (const dblRange rhs ) {return (*this).compare(rhs)<0;};
bool operator< (const dblRange rhs ) const {return (*this).compare(rhs)<0;};
bool operator> (const dblRange rhs ) {return (*this).compare(rhs)>0;};
bool operator> (const dblRange rhs ) const {return (*this).compare(rhs)>0;};
bool operator<= (const dblRange rhs ) {return (*this).compare(rhs)<=0;};
bool operator<= (const dblRange rhs ) const {return (*this).compare(rhs)<=0;};
bool operator>= (const dblRange rhs ) {return (*this).compare(rhs)>=0;};
bool operator>= (const dblRange rhs ) const {return (*this).compare(rhs)>=0;};
};
现在,即使定义了比较运算符,我也无法让地图接受双精度作为键。
这是我用来测试它是否可以工作的一些驱动代码:
std::map<dblRange, int> map;
map[dblRange(0,1)] = 1;
map[dblRange(1,4)] = 2;
map[dblRange(4,5)] = 3;
map[3.0] = 4;