我想在视图上的点之间画线,然后将这些点拉到所需的位置,即使形状会改变。
我知道如何canvas.drawLine(10, 10, 90, 10, paint);
通过使用它在两点之间画线,我可以在点之间画线。
EDIT
:这里我附上图片以便清楚地解释,从保罗的回答现在我能够在点之间画线,仍然有拉点的问题......
这是它是如何完成的。假设你有你的观点,让这些成为全球性的:
PointF topLeft = new PointF(10,10);
PointF topRight = new PointF(90,10);
PointF bottomLeft = new PointF(10,90);
PointF bottomRight = new PointF(90,90);
您需要做的是在每个点周围制作一个 RectF。RectF 越大,该点的触摸区域越大。
float sizeOfRect = 5f;
RectF topLeftTouchArea = new RectF(topLeft.x - sizeOfRect, topLeft.y - sizeOfRect, topLeft.x + sizeOfRect, topLeft.y + sizeOfRect);
//Do this for the other points too
定义一些全局变量来跟踪用户在 onTouch 中所做的事情。一个 int 是被触摸的角,另外四个是角的标识符。
private final int NONE = -1, TOUCH_TOP_LEFT = 0, TOUCH_TOP_RIGHT = 1, TOUCH_BOT_LEFT = 2, TOUCH_BOT_RIGHT = 3;
int currentTouch = NONE;
现在,在您的 onTouch 事件中,您可以像这样检查用户正在触摸的点:
@Override
public boolean onTouchEvent(MotionEvent event) {
switch (event.getAction()) {
//The user just put their finger down.
//We check to see which corner the user is touching
//And set our global, currentTouch, to the appropriate constant.
case MotionEvent.ACTION_DOWN:
if (topLeftTouchArea.contains(event.getX(), event.getY()) {
currentTouch = TOUCH_TOP_LEFT;
} else if (topRightTouchArea.contains(event.getX(),event.getY()) {
currentTouch = TOUCH_TOP_RIGHT;
} else if (botLeftTouchArea.contains(event.getX(),event.getY()) {
currentTouch = TOUCH_BOT_LEFT;
} else if (botRightTouchArea.contains(event.getX(), event.getY()) {
currentTouch = TOUCH_BOT_RIGHT;
} else {
return false; //Return false if user touches none of the corners
}
return true; //Return true if the user touches one of the corners
//Now we know which corner the user is touching.
//When the user moves their finger, we update the point to the user position and invalidate.
case MotionEvent.ACTION_MOVE:
switch (currentTouch) {
case TOUCH_TOP_LEFT:
topLeft.x = event.getX();
topLeft.y = event.getY();
//The bottom left x position has to move with the top left corner
bottomLeft.x = topLeft.x;
//The top right y position has to move with the top left corner
topRight.y = topLeft.y;
invalidate();
return true;
case TOUCH_TOP_RIGHT:
topRight.x = event.getX();
topRight.y = event.getY();
//The top left y position has to move with the top right corner
topLeft.y = topRight.y;
//The bottom right x position has to move with the top right corner
bottomRight.x = topRight.x;
invalidate();
return true;
case TOUCH_BOT_LEFT:
bottomLeft.x = event.getX();
bottomLeft.y = event.getY();
bottomRight.y = bottomLeft.y;
topLeft.x = bottomLeft.x;
invalidate();
return true;
case TOUCH_BOT_RIGHT:
bottomRight.x = event.getX();
bottomRight.y = event.getY();
topRight.x = bottomRight.x;
bottomLeft.y = bottomRight.y;
invalidate();
return true;
}
//We returned true for all of the above cases, because we used the event
return false; //If currentTouch is none of the above cases, return false
//Here the user lifts up their finger.
//We update the points one last time, and set currentTouch to NONE.
case MotionEvent.ACTION_UP:
switch (currentTouch) {
case TOUCH_TOP_LEFT:
topLeft.x = event.getX();
topLeft.y = event.getY();
//The bottom left x position has to move with the top left corner
bottomLeft.x = topLeft.x;
//The top right y position has to move with the top left corner
topRight.y = topLeft.y;
invalidate();
currentTouch = NONE;
return true;
case TOUCH_TOP_RIGHT:
topRight.x = event.getX();
topRight.y = event.getY();
//The top left y position has to move with the top right corner
topLeft.y = topRight.y;
//The bottom right x position has to move with the top right corner
bottomRight.x = topRight.x;
invalidate();
currentTouch = NONE;
return true;
case TOUCH_BOT_LEFT:
bottomLeft.x = event.getX();
bottomLeft.y = event.getY();
bottomRight.y = bottomLeft.y;
topLeft.x = bottomLeft.x;
invalidate();
currentTouch = NONE;
return true;
case TOUCH_BOT_RIGHT:
bottomRight.x = event.getX();
bottomRight.y = event.getY();
topRight.x = bottomRight.x;
bottomLeft.y = bottomRight.y;
invalidate();
currentTouch = NONE;
return true;
}
return false;
}
}
这样做是在您的点周围制作一个矩形。想象一下在图片中的点周围画框。这些是由 Rect 对象创建的“触摸板”。矩形的大小由 sizeOfRect 设置。在 onTouchEvent 中,它检查每个矩形对象以查看用户的触摸是否在矩形内,从而发出用户试图触摸该点的信号。
编辑:
您确实需要在 android中使用Path类。抱歉,我想不出代码片段。但这里有一些东西可以让你开始。
当你画一条线时——canvas.drawLine(x1, y1, x2, y2, paint);
你的起点是(x1,y1)
。现在,如果您需要从任何一端拉线,您需要先修复另一端。说你从(x2,y2)
. 所以(x1,y1)
变得恒定,你从另一端拉。使用 Path 类时,首先调用 amoveTo()
到此固定点。它的作用是给出一个必须移动线的点。然后,您可以使用lineTo()
对触摸事件的调用来相应地拉伸线条。将需要进行大量调整。但这是可以让你开始的。抱歉,我无法想出一个片段,时间有点短。请参阅 Path 类的文档。你可能会发现一些更有帮助的东西。
编辑:
关于向点添加触摸侦听器:
假设您有一条线 from(x1,y1)
到(x2,y2)
。
现在要获取某个点的触摸侦听器,您可以在整个视图中添加一个 onTouchListener。
final View touchView = findViewById(R.id.touchView);
touchView.setOnTouchListener(new View.OnTouchListener() {
@Override
public boolean onTouch(View v, MotionEvent event) {
if(event.getX() == x2 && event.getY() == y2)
{
//you know that you have clicked on the rear end of the line,so now you can do your dragging stuff.
if(event.getAction() == MotionEvent.ACTION_DOWN){
//you know user has clicked in order to draw
//redraw the existing line with black color to remove it
paint.setColor(Color.BLACK);
canvas.drawLine(x1, y1, x2, y2, paint);
//reset the paint object
paint.setColor(Color.WHITE);
//now use moveTo() and lineTo() to attain the functionality of dragging on your Path object
path.moveTo(x1,y1);
path.lineTo(event.getX(),event.getY());
}else if(event.getAction() == MotionEvent.ACTION_MOVE){
path.lineTo(event.getX(),event.getY());
}else if(event.getAction() == MotionEvent.ACTION_UP){
}
}
return true;
}
});
这只是一个想法,我仍然没有机会测试它。我希望它有所帮助。
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Paint.Style;
import android.graphics.PointF;
import android.view.MotionEvent;
import android.view.View;
public class TestView extends View
{
private Paint paint;
private PointF startPoint, endPoint;
private boolean isDrawing;
public TestView(Context context)
{
super(context);
init();
}
private void init()
{
paint = new Paint();
paint.setColor(Color.RED);
paint.setStyle(Style.STROKE);
paint.setStrokeWidth(2);
paint.setAntiAlias(true);
}
@Override
protected void onDraw(Canvas canvas)
{
if(isDrawing)
{
canvas.drawLine(startPoint.x, startPoint.y, endPoint.x, endPoint.y, paint);
}
}
@Override
public boolean onTouchEvent(MotionEvent event)
{
switch (event.getAction())
{
case MotionEvent.ACTION_DOWN:
startPoint = new PointF(event.getX(), event.getY());
endPoint = new PointF();
isDrawing = true;
break;
case MotionEvent.ACTION_MOVE:
if(isDrawing)
{
endPoint.x = event.getX();
endPoint.y = event.getY();
invalidate();
}
break;
case MotionEvent.ACTION_UP:
if(isDrawing)
{
endPoint.x = event.getX();
endPoint.y = event.getY();
isDrawing = false;
invalidate();
}
break;
default:
break;
}
return true;
}
}