我有一个名为 myView 的 UIView
@interface MyView : UIView { UIImage *myPic;
NSMutableArray *myDrawing; }
@end
我使用 touches 开始更新了这个数组,在 touches 移动和 touches 中通过添加值来结束。
-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
// myDrawing = [[NSMutableArray alloc] initWithCapacity:4];
[myDrawing addObject:[[NSMutableArray alloc] initWithCapacity:4]];
CGPoint curPoint = [[touches anyObject] locationInView:self];
[[myDrawing lastObject] addObject:[NSNumber numberWithFloat:curPoint.x]];
[[myDrawing lastObject] addObject:[NSNumber numberWithFloat:curPoint.y]];
}
-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
CGPoint curPoint = [[touches anyObject] locationInView:self];
[[myDrawing lastObject] addObject:[NSNumber numberWithFloat:curPoint.x]];
[[myDrawing lastObject] addObject:[NSNumber numberWithFloat:curPoint.y]];
[self setNeedsDisplay];
}
-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
CGPoint curPoint = [[touches anyObject] locationInView:self];
[[myDrawing lastObject] addObject:[NSNumber numberWithFloat:curPoint.x]];
[[myDrawing lastObject] addObject:[NSNumber numberWithFloat:curPoint.y]];
[self setNeedsDisplay];
}
然后我使用 draw rect 方法来更新线条
- (void)drawRect:(CGRect)rect
{
// Drawing code
float newHeight;
float newWidth;
if (!myDrawing) {
myDrawing = [[NSMutableArray alloc] initWithCapacity:0];
}
CGContextRef ctx = UIGraphicsGetCurrentContext();
if (myPic != NULL)
{
float ratio = myPic.size.height/460;
if (myPic.size.width/320 > ratio)
{
ratio = myPic.size.width/320;
}
newHeight = myPic.size.height/ratio;
newWidth = myPic.size.width/ratio;
[myPic drawInRect:CGRectMake(0,0,newWidth,newHeight)];
}
if ([myDrawing count] > 0) {
CGContextSetLineWidth(ctx, 3);
NSData *colorData = [[NSUserDefaults standardUserDefaults] objectForKey:@"SwatchColor"];
UIColor *color;
if (colorData!=nil) {
// If the data object is valid, unarchive the color we've stored in it.
color = (UIColor *)[NSKeyedUnarchiver unarchiveObjectWithData:colorData];
}
if (color)
{
CGContextSetStrokeColorWithColor(ctx, color.CGColor);
}
else
{
CGContextSetStrokeColorWithColor(ctx,[UIColor blackColor].CGColor);
}
for (int i = 0 ; i < [myDrawing count] ; i++) {
NSArray *thisArray = [myDrawing objectAtIndex:i];
if ([thisArray count] > 2)
{
float thisX = [[thisArray objectAtIndex:0] floatValue];
float thisY = [[thisArray objectAtIndex:1] floatValue];
CGContextBeginPath(ctx);
CGContextMoveToPoint(ctx, thisX, thisY);
for (int j = 2; j < [thisArray count] ; j+=2)
{
thisX = [[thisArray objectAtIndex:j] floatValue];
thisY = [[thisArray objectAtIndex:j+1] floatValue];
CGContextAddLineToPoint(ctx, thisX,thisY);
//CGContextAddQuadCurveToPoint(ctx, 150, 10, thisX, thisY);
// CGContextAddCurveToPoint(ctx , 0, 50, 300, 250, thisX, thisY);
}
CGContextStrokePath(ctx);
}
}
}
}
我的代码中有一个颜色选择器来更改颜色,我想每次通过选择颜色来绘制不同颜色的线条,但到目前为止,因为我正在构建线条并在我最初选择红色并绘制线条时渲染它,并且然后选择蓝色并画一条线,现在旧线也变成蓝色而不是红色,但是我希望红色保持红色,蓝色这样的任何人都可以帮忙吗?